Box Copy
3D fighting with a vengeance
They killed you. But you came back. An avenging angel from beyond
the grave. A vigilante reborn to bring justice to the damned. Take
your unearthly powers and wreak vengeance on Judah, L.A.’s drug
king, Kali, the nin-jitsu death-bitch, Curve, Spider Monkey and an
army of lowlife thugs…because life after death is hell.
Discussion
There is no way to fully understand the
severity of much this game defies logic. From the moment you start
the game, warning signs begin going off that keep telling you not to
play it and keeps beating it into you. I didn’t listen, and now I am
here to tell you the tale.
Based off of the movie it’s name after, The Crow is essentially a
side-scrolling beat’em up trapped in a horrific Resident Evil engine
gone horribly wrong. The problem is that not a single element of the
individual parts was finalized with any sort of care.
Presenting itself first and foremost are the poorly rendered levels
that you’ll be crawling across. There are, at any given time, only 4
colors on screen: black, brown, yellow, and red. That’s it…with
black being the most prevalent. There is no vibrancy to the game at
all, let alone the ability to actually see anything in the
background. Well, except for the random purple in the very last
stage. Worse still, the designers decided to add in more camera
angles than were remotely needed. Such foolery results in too-often
pauses, off-screen characters, poor viewing angle, and my personal
favorite – lack of depth. What's depressing is that the Saturn
version's backgrounds aren't as clear as the PlayStations...even
though they're just stills.
You see, rather than just keep things simple, Grey Matter decided
that you should move and fight as if you were playing Tekken; that
is, though you’re walking in 3D you will auto-lock onto an enemy.
This lock-on causes a plane-shift, and you duel as if you were the
only two in the room. There is no way to escape this lock without
first beating the enemy, causing you to die at the hands of any
enemy that was actually smart enough to come in behind you. Worse
still, the clipping and damage boxes that determine where your moves
hit are practically non-existent. I spent half the game trying to
move incrementally back and forth pleading for anything to just hit
the bastard I was fighting against.
The voice-over work and music are 100% forgettable and unacceptable.
Every music track is roughly 20 seconds of the same repeating loop,
and if it does change, it’s atrocious. Late in the game, enemy
voice-overs were even assigned correctly; a male and female voice
were swapped or opponents called out the wrong threat associated to
their weapon (a knife wielder screamed, “Eat lead!”). Boss
characters have absolutely no rhyme or reason to their patterns.
When fighting said monstrosities, Ashe will suddenly have extra
moves that he couldn’t use on regular foes. I couldn’t tell you what
they were – the same move came out no matter what I pressed. Unless
you use a GameShark code for Infinite Health like I did, be prepared
to die instantly with no chance to retaliate. Enemies can come
pre-equipped with shotguns and missile launchers that will kill you
almost instantly. Curve, the 2nd in command, has a rocket-launching
guitar. I shit you not.
All of this ends up as one giant ass piece of crap, an absolute
abomination of development time, and several hours of my life I will
never, ever get back. Out of the 250 games released on the Saturn,
this ranks as one of the top 10 Worst Games of all time, hands down.
Which is something to crow about.
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Trivia
- The only Crow movie or related
media to be released as a video game.
- If you, for whatever reason,
need to play this game, here's a lone game play tip to save
yourself wasted time: In the church level, you'll have to cross
three chandeliers - you'll auto jump to the first one, and then
at the very end of the swing, just press forward, then do it
again. Anything other than that will cause you to drop, and if
you drop three times, it's game over.
- There are glitches all over the
game, the best of them being an audio clip that was improperly
recorded - resulting in an ear piercing, eye-popping buzzer
noise. It's supposed to be there, just not at that level.
- There are no credits when you
finish the game...those you can view at the Title Screen. It's
as if the developers knew no one...but me...would actually play
through it.
- Most of the cinematic movies are
noticeably rushed - the characters race through their lines, and
there's minimal movement in all of them sans the bookend movies.
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