Box Copy
Street Fighter Alpha 2 Explodes
on-screen with lightning-fast gameplay and amazing innovations.
Quick move reversals, Alpha Counters and the incredible Custom Combo
system create a new standard for all games to fight by.
Push your talents to the limit as
you discover new hidden moves and reversals for every character.
Neutralize opponent's attacks with high and low Alpha Counters and
execute incredible Custom Combos to create your own rapid-fire
assault of attacks.
All your favorite warriors are back
for more. Previously hidden characters Dan, Akuma, and Bison are
joined by 5 new fighters: Sakura, Rolento, Gen and classic favorites
Zangief and Dhalsim.
Discussion
Ah, custom combos, how I miss thee. I
can still recall 1996 very vividly; I was able to run a Capcom
sponsored Arcade Tournament at a comic convention. While waiting for
the sign-ups to finish, I stepped over to a machine and just
happened upon a devout Street Fighter player, and watched him
annihilate me with a Chun-Li Custom Combo. I never stood a chance.
But damn, the game was and still is fun.
For me, Alpha 2 was the pinnacle of Capcom’s ‘Fan Service’ days. If
you ignore the game’s sequel status for a moment, you begin to
realize just how much love was thrown into this game. The way
Rolento gently tapped his fingers on his weapon, all the various
cameos and in-jokes, Dan’s hidden Super taunt, references to other
canons (specifically the anime), and other little things created a
play environment that could not be touched.
18 characters, 5 new and the rest returning, provided a balanced and
fully fleshed out roster. Each character had their own stage (unlike
Alpha 1), with multiple moves, win poses, and several even had
hidden opening animations. By providing each character with their
own stage, Capcom went all out with cameo and interactive
references. In Guy’s stage, you can see various Final Fight
characters in the background. Should the player use a female
character, Cody’s girlfriend will slap him. Dhalsim’s wife will
cheer or hide her face depending on Dhalsim’s situation. Ken’s stage
featured everyone from Darkstalkers and Alien vs. Predator to
Captain Commando. This abundance in references really helped give
the game an atmosphere, something sadly missing in the later Alpha
3.
Gameplay brought in the Custom Combo; essentially a move that would
ignite your entire stored Super Meter, and allow any move to be come
part of a Super strength. This allowed for standard combos to become
more powerful, as well as let players get creative with how they
linked various moves; several fireballs juggled me on multiple
occasions.
Animation and gameplay are fast and furious, but the Saturn
definitely has the PlayStation beat. Besides the better options and
slightly (by millimeters) bigger characters, the Saturn controller
allowed for easier custom combo starts. There’s also the instantly
accessible Survival Mode and extra hidden character variants that
the PlayStation version lacks.
With time, Street Fighter Alpha 3 became the standard thanks to its
multiple options and amazing World Tour mode. However, it lacked
that certain charm that Alpha 2 provided in its heyday. While this
was as far as the Saturn got in the US, it was a hell of high note
to leave on.
|
Trivia
- Alpha 2 brings back the Alpha
Counter, but more importantly, it also introduced the Custom
Combo. Essentially you pressed One Punch and Two Kick Buttons,
and whatever you pressed within that time frame became your
'Super Move'. Players quickly found exploits, especially with
Chun-Li, and began racking up insane 50+ hit combos. Capcom
would eventually split the Styles in Alpha 3.
- The Saturn version is more
arcade exact, and even has a Survival Mode and Illustration Mode
not found in the PlayStation version.
- There is some interesting
lore with one of the game's cameos. In Ken's stage, among the
various Capcom characters is Strider holding a Teddy Bear. When
a character performs a Super Move, Strider tosses the bear up
and catches it. Legend has is it that this was a small 'Get Well
Soon' message to a fellow Capcom programmer. The worker was
apparently under great stress while working on a port of Strider
(different sources have it as the Super Grafx or Neo Geo
Pocket), and when the project got canned, he was hospitalized
for a nervous breakdown. In the PlayStation version, Strider is
not animated.
- New characters to the game
included Gen, Rolento (of Final Fight), Sakura, and returning
characters Zangief and Dhalsim.
- In Sakura's stage her sibling is
apparently playing Final Fight on the Super Nintendo. When the
match is over, they throw the controller.
- If you can go undefeated for the
first 5 opponents, and win using a Super Move, you will fight a
surprise Rival on the 6th character.
- There was a version released on
the PC and the Super Nintendo. The SNES one was actually
released by Nintendo.
- The Saturn version features
several 'alternate mode' characters like Evil Ryu that the
PlayStation version does not have.
- Though never released in the US,
the Saturn version of Alpha 3 was superior to the PSX version as
well, thanks to its use of the Ram Cartridge.
|