Box Copy
Be prepared to meet your maker!
Anything goes in this 360-degree tournament fighter - upgraded
for Sega Saturn. You've got to pulverize all 9 opponents -
including never before seen Kupeed* - with a vast array of
special combo moves and expert weapon skills! Losing means
paying the ultimate price - your life!
Includes a never before seen new character and tons of deadly
new moves! If you are successful, even greater challenges await
you as hidden challengers emerge to take you on!
Zooming / changing viewing perspectives take you from a ring
side view to an in-your-face pain cam!
Discussion
So among the many poor choices made
during the Sega CD and Saturn years, most of them came in the
software choices made by Sega as to what to bring over. On the
Japanese front, Capcom and SNK were rolling out hit after hit in the
arcade, the majority of them fighting games. Around the same time as
Toshinden Remix’s US Release, the Sega Saturn of Japan was getting
the ROM Cart equipped version of King of Fighters ’95 – a
practically perfect port with a minor kink in one stage. With Capcom
ramping up development on the 4 Meg Cart to bring home all the Vs
series games and others, Sega instead chose to focus on a
PlayStation hand–me-down.
It still hurts to look at and realize what we never got. To this day
I swear on a stack of Panzer Dragoon Sagas that the Saturn could
have been saved by Capcom and Sega working together to get the RAM
Cart games out. Anyway…
So six months after being the most over-rated game in PlayStation
history, Sega decides to bring the game series over to the
struggling Saturn. It’s a safe bet they were going for a ‘hey, we
can do it too’ approach, but the concept begins to fizzle within the
first round of fighting. The Saturn’s poor (excuse for a) 3D chip
struggles with the character textures, and all kinds of havoc are
found in the attempts at transparencies. Even more depressing are
the removal of the 3D backgrounds – they’ve been reduced to 2D in a
similar fashion to Tekken. In a positive light, there’s almost no
texture / polygon break up in the character models, something the
PlayStation version suffered from.
As mentioned in the Trivia, all the voices have been re-dubbed and
they’ve added a Story Mode where the characters talk to each other.
Regardless or not if it was done by design, these are some of the
worst lines ever delivered in a video game. I literally could not
stomach Sofia and had to skip over her Story Mode dialogue.
Thankfully the sound effects are more or less there and need no
commentary.
Speaking of Story Mode, this part of the game does prove useful – it
helps to fill in gaps between the first and second game. There’s
also the artwork – Takara removed those regretful renders from the
PSX version’s Select Screen and provided the actual 2D artwork the
characters are based on.
Lastly on the chopping block is the game’s speed. It’s slower than
the original – I’m not sure if it’s because the Saturn couldn’t
handle the ported code or if Takara just didn’t care. Players would
need to relearn the timing of most combos and attack patterns or
watch as they miss hits or whiff entirely.
Despite being the flagship game for Sony, the Sega attempt at fame
is a sadly inferior port with nice, if slightly useful extras tacked
on to it to try and make up for the visual inferiority and technical
breakdown. It’s not a terrible game by any means – it’s just not
what it should have been to begin with.
Which was X-Men Vs. Street Fighter.
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Trivia
- Sega really wanted to keep this
release as close as possible to the PlayStation Version - even
the disc art is orange!
- * From the Box Copy - Yes,
that's right folks. Sega couldn't even spell their own exclusive
character's name right. They are known as Cupido in the game.
- The voices in the game have been
re-dubbed, and dear god do they suck all kinds of ass. Most are
either too over-the-top, or just plain terrible with their phony
accents.
- A strange issue with this port -
it runs just a smidge slower than the PlayStation version.
- Check out the screenshots on the
back of the box - every game has the timer at 00, and there are
no names. Early dev screens?
- Due to the extra voice work and
new character, the Saturn version outweighs the PlayStation
version by 90 Megs.
- Capcom actually released the 2nd
Toshinden in the arcades.
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