Box Copy
Blast through the mystical, surreal worlds
of Panzer Dragoon.
One thousand years into the future, you
live in constant fear of the Dark Dragon and his giant cyborg insect
armies. Armed with a deadly weapon from the ancient past and the
guidance of your armored blue dragon, you must save your people from
endless swarms of deadly foes. Fulfill your destiny and keep the Dark
Dragon from reaching the Tower, or die trying.
Discussion
Quick, name a system launch where you got to ride a dragon on day one!
If you said Sega Saturn’s, you’re good to go.
Panzer Dragon is essentially the heir apparent to Sega’s Space Harrier
but with a literal twist - you can rotate your perspective 360 degrees
to attack enemies all around you. This brings boss fights into a sort of
interesting realm (for the time) since you would need to keep an eye on
opposite angles at all times. Thankfully your dragon has a radar (and
what dragons don’t, really?) with a viewer to let you know what
direction you’re facing and where the enemies are coming from. You have
a rapid fire gun, and then homing missiles from your dragon for an
arsenal.
There are about 7 stages to plow through including a hidden Stage 0 via
a code. Each of the regular stages take you across various levels of the
planet, including oceans, caves, forests, canyons, and a city that gets
attacked relentlessly. While the locales are interesting in palette
choices, they can be pretty barren in terms of actual structures and
foliage. All are straight-forward, on rails guidance, though you do have
a bit of leeway with moving up and down to avoid obstacles. Control is
good enough, though you may find locking on is a bit harder than it
should be.
Panzer’s world is filled with about 4 tiers of enemies - bosses, ships,
flying creatures, and random ground units. While the human ships and
dragons blend in with the universe Sega was trying to create, a lot of
the smaller enemies don’t feel like they fit quite right. This could be
simply because there’s no real backstory or information for them; they
are simply just targets to shoot at. Many times they don’t stay on
screen long enough, or are too small to truly make out in the path of
your bullets and missiles. Boss fights are at the end of each Episode,
and the majority of them are well done, with one slightly annoying one.
Overall the game is done in an hour or two, and it’s more or less a
decent, fun ride still. However, with such amazing later games like Saga
and Orta, it is a crime that Sega hasn’t taken the time to properly
reboot the series into something truly amazing. Can you imagine A Panzer
Dragoon Saga in the realm of Elder Scrolls: Skyrim, but more time was
actually spent ON the dragons, rather then looking at them?
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Trivia
- Team Andromeda was eventually
dissolved after Panzer Dragoon Saga, and then members were
eventually moved to other internal studios. Many of them now work on
the Mario & Sonic Olympic games for the Wii and DS.
- Dragoon's legacy got a bit of a
boost with the original Xbox release of Orta.
- There is an abundance of programmer
cheats for the game, including a nod to an earlier Sega rail shooter
classic, Space Harrier.
- Launched the day the system was
released, along side Virtua Fighter, Daytona USA, and Clockwork
Knight.
- As a graphic designer, I must tip
the hat to PD for it's Chapter font. They're beautiful and custom
made for the game.
- In the opening cinematic of the
game, our hero is separated from his two friends. After what seems
like a long, long time apart from each other, when he passes over
them with the dragon, they are in the exact same spot (and assumedly
pose) that he left them.
- There was a demo available for the
game.
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