Genre: 2D / Side-Scrolling CDs: 1 (462 Megs) Players: 1 to 6 Players (Vs. Co-Op) ESRB: Teen
Animated Violence
Publisher: Sega Retail Barcode: 0 10086 81035 6 Memory: 19 Blocks
Developer: Treasure Sega ID: 81035 Accessories: 6 Player Adapter
Released: 1996 On PlayStation? No
 

Box Copy
An enchanted sword falls into the hands of a band of young heroes. Assisted by a Knight and a Golden Undead Warrior, they begin their quest to change the fate of their entire kingdom.
  • Use martial arts, swords, magic, and muscle to battle the forces of darkness.
  • Each character has their own unique fighting style. Customize your character's attributes as they increase in level.
  • All characters can jump to the foreground, middle ground, and background to evade their opponents attacks.
  • Choose over 50 different paths to reach multiple endings.
  • Play a One or Two Player Story Mode, or play the player vs. Player Battle Mode! Use the 6 Player multi-player Adapter to fight with up to 6 players at a time with 45 characters to choose from!

Discussion
If you don’t know the developer name ‘Treasure’, I want you to go to your room and think about your place in the universe. Makers of some of the most beloved games in history, including Gunstar Heroes, Alien Soldier, McDonald’s Treasure Land, Mischief Makers and more, they brought their 2D expertise to the Sega Saturn in full force with Guardian Heroes.

At its core, the game is a side-scrolling hack & slash for 1 or 2 players. However, right off the bat you’re presented with choices in how to proceed. Every few stages you will be asked to make a choice and that choice determines not only who and where you’ll fight, but how the ending turns out.

Play-wise, you use Street Fighter-type motions and Mortal Kombat-type tap moves to perform various special moves and combos. You can combine many of them to create amazing and often damaging chain combos. 2 players working together can cause copious amounts of damage to the enemy horde, all while providing some serious on-screen fireworks.

The artwork is all hand-drawn, with a good amount of animation for each of the characters. Where the game shines is both in the amount of on-screen characters and planes of depth. Like SNK’s Fatal Fury series, you’re allowed to plane jump between the fore, middle, and background. This allows for a bit of encircling the bad guys or getting the hell out of the way of magic attacks. There are characters that can attack every plane at once, so be prepared!

Besides the story mode, you can bring up to 5 friends and beat each other senseless in the Arena Mode. Here, you can unlock (via playing the Story Mode) all 45 different characters to play as, including bosses and random NPCs. Like modern day games, you can set-up teams (5 against 1!), allow for handicaps, and if you so choose, even set a completely CPU controlled line-up so you can sit back and watch the carnage.

If you have never played Guardian Heroes, it’s worthy of a system pick-up. It hasn’t aged as gracefully as I hoped, but it still has enough redeeming features and a fun multi-player option that keeps it in gaming’s retro limelight.
 

Trivia
  • So if you'd like a great example of the programmer's humor, check out bottom right most image. See that little white thing in between the plant and the timer? That's an actual playable character! He kicks ass! :D
     
  • The game, though straight-forward in play, has multiple paths and story outcomes depending on what you do and choose. This adds a real nice replay value as the game isn't that long to play through (maybe an hour or two tops if you're good).
     
  • It's possible to screw with the combat physics. If you can manage to surround an enemy, the proper timing will allow two players to literally juggle a character between the two of them for as long as they can keep it up, producing huge amounts of damage. Careful though, the computer can do it to you, too!
     
  • Received a somewhat sequel / reboot on the Game Boy Advance.
     
  • There are hidden arenas in several areas of the game. Once you beat all the characters in an area and stand at a certain spot, you'll enter a new area that allows for extra battles and Experience Points.
     
  • A Debug Menu can be accessed that allows you to mess with practically any feature in the game, right down to the Experience Point system.

Variants / Misprints: No known variants.  
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