# - C D - I J - N O - S T - Z
 
Genre: 2D / Arcade / Shoot'em Up CDs: 1 (513 Megs) Players: 1 to 2 Players ESRB: Kids to Adult
Animated Violence
Publisher: Kokopeli Retail Barcode: 7 52919 47003 9 Memory: 1 Block
Developer: Irem Sony ID: SLUS-00172 Accessories: None
Released: March, 1996 PSRM: 001630


Box Copy
Dive! Dive! You're the Captain of the latest, meanest, baddest attack sub in the sea. And it's a good thing too, 'cause you're gonna need every ounce of firepower you can muster to complete this mission!

It's time to load torpedoes and open launch bays. The enemy is at full mobilization. Get ready for the wildest underwater action yet. Down periscope and blow them to squid spit!

Discussion
I love the copy on the back of the box. They could have completely ignored trying to make it sound like some sub simulation game and just wrote “STUFF BLOWS UP GOOD.” Because it does, a lot.

If that’s not enough to warrant a look, let this soak in; this is for all intents and purposes, the original Metal Slug. Some of the staff from Irem left to form Nazca, the makers of the Slug series. You can see almost all of Slug’s origins here - the palette, the explosions styles, the over-exaggerated but still artistically beautiful vehicle designs, and more.

Game play is pretty basic, simply move, shoot, and survive. Your submarine has three angles of fire including front, upwards and downwards. You earn power-ups that will help build up your armament, and can also find bonus items for extra points.

There are 6 total levels, each with its own boss. Enemies can range from boats and other submarines, to helicopters, planes, creatures, and would you believe a giant rock golem? Graphics are in absolutely gorgeous 2D Sprite based images, with some amazing color shading and vibrant accents to each area. You’ll travel from the arctic, to an underwater temple, to a factory, and even underwater caves. Only during a level title card sequence is there a moment to rest - the game throws everything at you, all at once. Animation is top notch on everything but your submarine...it’s oddly still except if caught in some sort of turbulence.

Music and sound effects are fairly standard and nothing truly memorable, with one important difference: in the PlayStation version you can choose between the original and a PSX remake of it. Saturn only gets the arcade soundtrack.

None of this matters though - the game is pure action and explosions from start to finish, and there is never a dull moment. The boss fights are tough, but fair, and there are so many little animation touches that you’d have to play the game two or three times to catch them all. Whether its the little people running scared in the city stage, or sailing past a submerged urban ghost town, no sprite is wasted. You could probably beat the game in an hour or so total without dying, but then this is arcade game. It’s all about the replay value and score chasing, of which it has in droves. Especially with the 2 Player action going on.

Speaking of, I was planning on doing a Battle Mode for this, but there’s not really that huge of a difference between the two. Essentially, Saturn is great but with some slowdown, but the PlayStation has more options and the ability to save your high scores to a memory card. There is a weird 'PlayStation' Mode, but I can't figure out what it does other than add a shield graphic. You’d be fine with either version, as it’s a must buy.

No, seriously - go buy it right now. You won’t regret it.

Go.

Now.

Trivia
  • Variant Alert! Dive below...
     
  • The PSX version has a peculiar option called 'PlayStation Mode'. From various internet searches, it looks like the only real difference this provides is a shield option not found in the Saturn or Arcade mode. Pay no attention to the bubble in the screen caps. ;)
     
  • Besides that change, the PlayStation also has less slowdown than it's 32-Bit brother, allows more characters in the High Score table, and even stores it to one block of the Memory Card.
     
  • Several members of the design team left to form Nazca - the Metal Slug team!
     
  • The Sega Saturn version has a CGI movie in the beginning absent from the PlayStation version.
Variants / Misprints
Released in standard jewel case variant. All the important info stays the same, and some minor layout tweaks and deletions allow it to conform to the square frame.

In the Hunt - Jewel Case Variant

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