The Introduction
Street Fighter is no stranger to being part of a console battle. The original Street Fighter II lit up the sales charts for the Super Nintendo, and unintentionally helped show how bad the limitations of the Sega Genesis could be. While both made sacrifices in animation, the Genesis also suffered severe color palette and sound issues.

When the original Street Fighter Alpha hit the consoles, both versions were remarkably close to the arcade version, with a slight exception. The Saturn version had a somewhat hidden selectable Super Shadow color (seen here) and a better controller. There were subtle issues with the text boxes in both, but overall the nitpicks were too minimal to call a clear winner. That all changed with the release of Street Fighter Alpha 2...
 

Evidence A: The Opening Cinematic

  PlayStation: Terribly low resolution video footage. Right from the start, the Sony version shows signs of trouble with not only a lazy way out, but a poorly streamed, washed out and puzzlingly small video version of the opening cinematic. The deck even has to have an extra load screen to dump the file and load up the main menus.

Saturn:
Real-time, in-game sprites and graphics used for the opening. Everything is sharp, larger, and more colorful. There's also no extra loading time before hitting the main menu.

Advantage: Saturn


Evidence B: Limited Options...
PlayStation: Okay, no biggie about the opening. We'll just hunker down into the meat of the game and...wait...this is pretty sparse looking. I could have sworn there was more to it than this. Let me boot up the Saturn version again... Saturn: Oh, that's why. Besides the Survival Mode, the Saturn also features an exclusive Illustrations Mode that has 100 classic Capcom illustrations from the production of the game. They also spent the extra minute to toss in a textured background. I see a pattern forming.

 Advantage: Saturn

 
Evidence C: To the letter
PlayStation: Originally I was going to use these two images for sprite size comparison, but then something else began to stick out. Notice the font choices in the Attack Counter, as well as the size of the health and super meters. Saturn: The Saturn version has larger meters (note the distance between the screen edge and Charlie's Level 0), has better font control, and more importantly, uses both Attack counter fonts like the arcade does. In the PSX version, the 'First Attack' and '1500 points' are using the same font. The Saturn version is clearly more arcade exact.

Advantage: Saturn


Evidence D: Feeling a bit blue
PlayStation: Seriously? Saturn: Here Capcom simply altered the already existent selection menu's background color. Why this couldn't have been done on the PlayStation, I have no idea. I'm assuming it was to save load times, but still man...

 Advantage: Saturn


Evidence E: Animation issues, with a particular mystery
PlayStation: There seem to be small minor animations missing here and there, but there is one in particular that caught my eye, especially with all the rumors surrounding it. In Ken's stage, he has various Capcom characters on his boat. The one behind Ryu's fireball is Strider, of arcade, Genesis, and Vs. series fame. Notice he is standing still; he does not animate.

 

Saturn: In both the Saturn and arcade version, he tosses up a Teddy Bear when anyone on-screen performs a Super Move. There was a long thought rumor circulating in the early days that this was a nod to a Capcom employee who had worked on the supposed SuperGrafx version of the Strider game. According to legend, there was so much pressure on him that it drove him insane and had to be hospitalized.

Advantage: Saturn

 
Conclusion: Saturn Wins in a Perfect Victory!
So it's pretty obvious that the Saturn wins hands down in this first installment of Battle Mode. The Saturn has always been the 2D king, but
there are a few games where the PlayStation did prevail. Tune in again when we once again pit the same game vs. same game.
 

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