titlebar_a.jpg (5145 bytes)

titlebar.jpg (5245 bytes) titlebar_extra.jpg (420 bytes)

PlayStation Underground - Volume 1, Issue 2
Background Data
Published By: Sony Developed By: Sony and Various Companies Released: Second Quarter 1997
Barcode: None PSRM: 006770 / 006780 ID Tag: SCUS 94178 / 94179
CDs: 2 Players: 1 ESRB: RP - M
Accessories: Memory (Varies) Size: 623 / 451 MB Digital Press Rarity: Not Available

Description / Review

The second issue of the PlayStation Underground would prove one of the most memorable. Sony used this issue as its main propaganda marketing tool, having signed a deal to have SquareSoft games exclusive on the PlayStation system. Featured are interviews with Square staffers, a look at RPGs in general, and a blooper real from one of Sony's System commercials.

On Disc 1:

  • The Vault
    • MLB '98 Video
    • NBA Shootout '97
    • Super Puzzle Fighter II Turbo
    • Treasures of the Deep
  • Imports
    • Porsche Challenge (Play)
    • Symphony of the Night (Video)
  • Debriefing
    • Final Fantasy VII - Interview Part 1
  • Behind the Scenes
    • RPGs on the PlayStation
  • Event Center
    • Washington Bullets Interview
  • Download Station
    • Soul Blade - Boss and Extra Weapons
    • Rage Racer - Extra Car in First Class
    • Cool Boarders - Unlock Snowman
  • Research and Development
    • Net Yaroze with Playable Demos
    • Funky Beans
    • The Appointed Station
  • Tech Q+A
    • Questions about the PSX
  • Code Archive
  • Bulletins
Trivia
  • The 2nd disc is more or less the same CD that was released on its own as the Squaresoft on PlayStation Demo. Simple minor cosmetic changes are the only real difference between the CDs.


  • The four symbols that you see throughout the first year of the Underground are all representations of the 4 action buttons on the PlayStation controller. Radiation is Circle, the Triangle is obvious, the hand is the X Button, and the targeting sight is Square.

  • If you take the Square interview translation as 100% correct, it would mean that Final Fantasy VII's rendered CGI look was based solely on the response Square got from a simple CGI demonstration they showed at a Computer Graphics Convention. Leads you to wonder what it would have looked like had they not been applauded?

  • The shooting game featured in the Yaroze section of Disc 1 is comparable to an old Japanese tradition called a 'carnival game'. Rather than a full game, you basically have 2 minutes to take on a literal wave of enemies, and whoever has the highest score wins. The most famous of these 'Carnival Games' are several PC Engine (Turbo Grafx) remakes, and the US Nintendo World Championship cartridges.

  • The Demos on Disc 2:
    • Final Fantasy VII
    • Final Fantasy Tactics
    • Saga Frontier
    • Bushido Blade

 


Greatest Hits
This could not qualify for a Greatest Hits.
Variations / Misprints
No variation or misprints known.

(C) Game Rave 2004/05. All Rights Reserved. Game Rave is a (C) of Jason Dvorak.