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XS Junior League Dodgeball
Background Data
Published By: XS Games Developed By: Yumedia /Aroma / FWS / SPS Released: 2003
Barcode: 7 80332 05464 2 PSRM: 025630 ID Tag: SLUS - 01560
CDs: 1 Players: 1 or 2 Players Versus ESRB: Everyone (Mild Cartoon Violence)
Accessories: Memory (1 Block) Size: 449 MB Digital Press Rarity: 2 out of 10

Description

You're it! But if you can catch the ball, then everyone else is YOUR target! The XS kids are a rowdy bunch. They come in all shapes, sizes, and skills.

  • Power-ups and Downs in game play
  • Use Magic Shots to increase your endurance or reduce your opponents' strength.
  • Choose from 8 different characters, male or female. The boys are strong and fast, the girls are quick and smart.
  • 2 game modes: The XS kids play in the school yard, the playground, or in close quarters in the school gym. 
  • You can run, but you can't hide!

Review

One of three dodge ball games available for the PlayStation, XSJLD comes up just a tad short in its execution. Definite attributes can be seen emulated from the original and cult phenomenon Super Dodge Ball from the original NES, but the game never becomes greater than the sum of its parts. Cute graphics, decent control, and some slim options make up the third tier of the PlayStation's dodge ball trilogy.  

 

Trivia
  • The three XS Junior league games are the only PlayStation series that crosses multiple 'sports' under one tag line.


  • This is actually more suspicion and personal controversy than real trivia, but I figured I'd bring this up and see if anyone else notices. Tale a look at the artwork of the female characters and compare it to the art style of the boy characters in the title screen, character select screen, and main Versus screen. Is it just me, or does it look like they hired an artist to try and redraw the males to look like anime versions of the Junior League Soccer and Football characters? This theory is supported when viewed in Component Mode, as you can tell the edges of the male pictures are a lot rougher in cut than any other shot.


  • Note the middle screenshot above. If you look at the background, the foreground players are on top of a building...with the building being at a severe angle to see that much of the next building!

 


Greatest Hits
This game was never released as a Greatest Hits.
Variations / Misprints
No variation or misprints known.

(C) Game Rave 2004/05. All Rights Reserved. Game Rave is a (C) of Jason Dvorak.