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X-Men: Children of the Atom
Background Data
Published By: Acclaim Developed By: Capcom / Acclaim Released: March 3rd, 1998
Barcode: 0 21481 21051 1 PSRM: 000200 (See Trivia) ID Tag: SLUS - 00044
CDs: 1 Players: 1 or 2 Versus ESRB: Everyone
Accessories: None Size: 441 MB Digital Press Rarity: 4 out of 10

Description

The X-men Unleashed! 100% Conversion of the Arcade Mega-Hit!

It's here! Ultimate Combat! Mutant Mayhem! X-Power! Special Moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all of your mutant powers, all of your speed, all of your strength...for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Ice Man...are you good enough to join the new breed of mutant heroes? X-men: Children of the Atom -- the fighting game to end them all!

Review

You know how you can tell a game will suck? When the opening eye teaser footage is a very shoddy, very grainy full motion video clip that runs at about 4 frames a second. When you finally get to the game, you realize that 50% of all the animation frames have been tossed, the game runs at about half speed, and the audio is a lost cause. There's a reason Capcom shelved it from release; something Acclaim never bothered to check on. Unless you have to have every PSX or Street Fighter-type game, avoid it like the plague.  

Trivia
  • Here's Trivia for the truly hardcore. The game was already done and discs printed when Capcom pulled the plug on the game. Originally scheduled to come out during the launch window of the PlayStation (it's even on the back of the system's launch box),  Acclaim would wait 2 years until they bought the rights to release the game in 1998. The CD's PSRM number still bears the original date stamp of 00200 (002 = the 2nd trimester of 1996). Had the game really been printed when Acclaim published it, the PSRM would read 007xx (007 = the 2nd trimester of 1998).


  • The game's inside case features an ad for an Acclaim game that never came out; Constructor. The WWF War Zone logo also bears the old shiny font, where as when the game was released it had the new scribbled/scratchy WWF font.  


  • Akuma is a playable character through a secret code.


  • The PS version's case uses the original Saturn artwork, just with the minimum required changes in layout and system images.

 


Greatest Hits
This game was never released as a Greatest Hits.
Variations / Misprints
No variation or misprints known.

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