Box Copy
Are you ready?!
- Intense 2 Player
Split-screen action!
- Compatible with the
Dual Shock Analog Controller
- Set traps to destroy
the enemy!
- 36 Deadly
battlefields!
- Killer soundtrack!
Discussion Here’s a flashback for you: do you remember the NES game Spy vs. Spy?
Cool, say hello to Atlus’ version of it. Just bring a gun…
In Trap Gunner, you pick a character and essentially have to outfox the
other player or computer character. There are only 5 or so traps to use
along with a firearm and a physical attack. Your physical attack is
essentially a defense, as it does practically nothing in damage. Same
with the gun under normal circumstances, but what it also provides is
where Trap Gunner’s gameplay mechanics shine. If you’ve ever played
Deception, and I don’t mean Mortal Kombat, you know where I’m going with
this.
If you want to succeed in the game, you will need to know how to combine
various traps together to form chain explosions, or at least chain
maneuvers. For example, you have mines, which explode upon contact. You
also have bombs, but they don’t explode by touch, they explode when
exploded upon. So if you plant a bomb next to a mine, you’ve just
doubled the damage. You can also have a trap play off another one. Set
up the launch trap to send a person flying in the direction it was laid,
and let them land against nothing or right into a giant pile of bombs.
As mentioned earlier, the gun also plays into the trap set-up. If you
shoot someone while they are trying to disarm the trap, it sets the trap
off, adding injury to insult.
Disarming a trap is also interesting; besides being still lethal, you
must slowly uncover them using a sneaking-like method, and then enter s
random button sequence to turn it off and remove it from the play field.
The amount of buttons you must press is determined by the severity of
the trap.
While all this is going on, there are also a special weapon and
additional trap weapons to pick up. The terrifying weapon of the game
comes in the form of a pulse cannon. Essentially you have three chances
to use it, and it fires a single, charged shot that ill chase the
intended victim until you avoid it, have it smash into a bridge you’re
under, or you take out the shooter.
With all that said, it’s not as frantic as you’d think it would be. It
plays more like a weird chess game with only two pieces (i.e. the
players) constantly moving. I’ve gone two or three minutes (trust me, it
feels long) without a single trap being set off, or even finding one of
the enemy traps to disarm. This is weird, because the play fields are
tiny – maybe two to three screens tall and wide. The ‘space’ you’re
truly fighting in is where the traps will be set, and the computer isn’t
too dumb. I watched it disarm half my traps in one round, but then
watched it walk into platform full of mines and lose 90% of it’s health
in one shot.
Probably the oddest part of the game is the character designs. For an
essentially ‘party’ type game like Bomberman, Trap Gunner’s characters
are cut from serious and black humor lines of cloth. While playing the
main character’s story mode, the game describes, but does not show, how
he put a gun to one characters head and pulled the trigger, and in
another describes how he watches his victim melt. I was caught off guard
the first time I read it. I think they were going for a cyberpunk
attitude, but it doesn’t gel well with the game play vibe.
Trap Gunner is one of those absolutely niche titles that you’ll either
get a kick out of or not even notice on the shelf. If you spot it for
about $10, it makes a neat diversion.
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Trivia
- I feel kind of bad
that I didn't know about this until I did this page. Trap Gunner
comes with two quick reference cards. Both are the same sheet,
double sided. One has the moves of the game, the other side the
character bios. I have provided a scan of both sides below for
reference.

- The female in the
top banner starts off huge in the game. It's only after you beat her
that she shrinks to her pictured size.
- The game's gun has a
multi-floor auto targeting system. If you're on the top floor and
the opponent is on the bottom floor, you'll still be able to hit
them.
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