Box Copy
Street Fighter
Alpha 3...Scores a Triple K.O.!
- The Perfect Version
of the Arcade Blockbuster
- 3 Fighting Styles
for Every Character
- New World Tour Mode
and Other Enhancements
Discussion
When Alpha 3 first hit arcades, I was a pretty jaded gamer. There were a
lot of crap-tastic sequels hitting all over the place and I just wanted
something good to show up at the arcade. I still remember walking into
such a place, and seeing the Alpha 3 logo and running to it like it were
a long lost girlfriend. I played two rounds and felt more depressed than
anything. It felt like a carbon copy of 2 with worse backgrounds (I had
only seen Akuma’s static cave and one other), with nothing really new. I
wandered off to go play some SNK games.
Months later, while working for a family owned game store that carried
imports, a funny thing happened. Rumors were circulating of an enhanced
version for the homes that had more characters, more modes,
PocketStation support (*sigh*), and some crazy thing called a World Tour
Mode. Thankfully the Japanese version played in English (more or less)
and wouldn’t you know it, Capcom not only made me a believer again, but
Alpha 3 now stands as one of the PlayStation’s Hallmark achievements.
You are given the entire Alpha squad plus more characters that were
originally missing like E.Honda. The “Ism” that gives you your super
moves is now separated into 3 separate Arts – A, V, and X. Each
represents a different class – Alpha gives you the two super
moves and 3 levels of the bar. X References Super Turbo, where
you get 1 Meter, but it’s got a hell of a punch behind it. Finally, Variant
is the Custom Combo from Alpha 2. This splitting of the Arts helped
remove some insane spamming that was taking place in the Alpha 2 days. I
still recall the kid that did the 88 Hit with Chun-Li and didn’t even
blink an eye...
Anyway, the crème-de-le-crème in the whole pudding cup, and the one that
hooked me for life was World Tour Mode. It’s basically Street Fighter
RPG. You choose a character, and then the game throws you around the
world to different locations fighting other characters with specific
goals. These goals can be simple (Kill ’em!) or absolutely insane (“Beat
them using only throws in 20 seconds!). What makes it even more fun is
that Capcom figured out a few RAM tricks to get the PlayStation hardware
to accept more characters on screen. Several missions you have to beat
up to 4 characters in a row, at the same time.
Even better, once you have met certain levels, you can actually adjust
categories on your fighter to best suit your need. There are also
power-ups you can acquire like auto-blocking which can be turned on and
off at your leisure. Once you have the character you want, you can
actually import the RPG version into the standard game. What’s that, a
stronger Blanka with Anti-Dizzy? Yes, please, thanks!
With good loading times, more options than fireballs, plenty of
characters, and an amazing amount of content, Street Fighter Alpha 3 is
one of the absolute must-have PlayStation games of the entire library,
if not all time.
|
Trivia
- Variant below,
though the game originally released in the Fighters Edge cover art
style.
- Worth 20 points in
the Fighters Edge Program.
- The game has ties to
the anime based Street Fighter: The Motion Picture. Bison is more
aligned with his celluloid counterpart, and Juli and Juni are based
off of Cammy being Bison's personal slave. Their costumes and fight
styles are based off of Cammy, now with leggings, long sleeves and a
dual tag team option.
- In Fei Long's stage,
the two old men in the background are interactive just like Samurai
Shodown's referee. They will raise the player's flag whenever they
hit the opponent and vice versa.
- If you focus only on
the original 8 characters in Street Fighter 2, it's taken almost 7
years for all 8 to get a shot at being a 'main' character on the US
cover of the game.
- Ryu, Blanka, Chun-Li
from Super NES SF2 Cover
- Guile from the
Genesis Champion Edition Cover
- E.Honda and an
almost Invisible Dhalsim on Super NES SF2 Turbo.
- Zangief on the cover
of Street Fighter Alpha 3
- Ken finally makes it
on the Fighters Edge version of Alpha 1
- One of the
illustrations used in production for the game show Birdie holding
his hand up to the viewer; one of his rings is that of the
Transformers' Decepticon Insignia.
- Many members of the
Mad Gear and other Final Fight characters show up in two stages.
- Anyone catch the
humor of Dan's stage? Often the SNK punching bag in-joke of the
game, his background is a children's playground, showing how
childish he is to the other Street Fighter characters.
- There are over 20
hidden entrance openings depending on which characters you select.
- Although the
PocketStation support was locked out of the US version, you can
unlock and play it via a GameShark code. You just won't be able to
load the PocketStation data back into the PSX game.
- Also available on
the Dreamcast, PSP, Game Boy Advance, and import Saturn. The Import
Saturn version uses the Ram Cartridge to help with loading times and
animation frames.
- Personal Trivia:
When I was working on the page redesign for Game Rave, that is,
going to the above banner-style header rather than the three
separate scans, Alpha 3 was the game I used to figure out the layout
style. I love that Ryu vs. M. Bison image.
|