Box Copy
Street Fighter Alpha 2
Explodes on-screen with lightning-fast gameplay and amazing innovations.
Quick move reversals, Alpha Counters and the incredible Custom Combo
system create a new standard for all games to fight by.
Push your talents to
the limit as you discover new hidden moves and reversals for every
character. Neutralize opponent's attacks with high and low Alpha
Counters and execute incredible Custom Combos to create your own
rapid-fire assault of attacks.
All your favorite
warriors are back for more. Previously hidden characters Dan, Akuma, and
Bison are joined by 5 new fighters: Sakura, Rolento, Gen and classic
favorites Zangief and Dhalsim.
Discussion
Ah, custom combos, how I miss thee. I can still recall 1996 very
vividly; I was able to run a Capcom sponsored Arcade Tournament at a
comic convention. While waiting for the sign-ups to finish, I stepped
over to a machine and just happened upon a devout Street Fighter player,
and watched him annihilate me with a Chun-Li Custom Combo. I never stood
a chance. But damn, the game was and still is fun.
For me, Alpha 2 was the pinnacle of Capcom’s ‘Fan Service’ days. If you
ignore the game’s sequel status for a moment, you begin to realize just
how much love was thrown into this game. The way Rolento gently tapped
his fingers on his weapon, all the various cameos and in-jokes, Dan’s
hidden Super taunt, references to other canons (specifically the anime),
and other little things created a play environment that could not be
touched.
18 characters, 5 new and the rest returning, provided a balanced and
fully fleshed out roster. Each character had their own stage (unlike
Alpha 1), with multiple moves, win poses, and several even had hidden
opening animations. By providing each character with their own stage,
Capcom went all out with cameo and interactive references. In Guy’s
stage, you can see various Final Fight characters in the background.
Should the player use a female character, Cody’s girlfriend will slap
him. Dhalsim’s wife will cheer or hide her face depending on Dhalsim’s
situation. Ken’s stage featured everyone from Darkstalkers and Alien vs.
Predator to Captain Commando. This abundance in references really helped
give the game an atmosphere, something sadly missing in the later Alpha
3.
Gameplay brought in the Custom Combo; essentially a move that would
ignite your entire stored Super Meter, and allow any move to be come
part of a Super strength. This allowed for standard combos to become
more powerful, as well as let players get creative with how they linked
various moves; several fireballs juggled me on multiple occasions.
Animation and gameplay are fast and furious, but the Saturn definitely
has the PlayStation beat. Besides the better options and slightly (by
millimeters) bigger characters, the Saturn controller allowed for easier
custom combo starts. There’s also the instantly accessible Survival Mode
and extra hidden character variants that the PlayStation version lacks.
With time, Street Fighter Alpha 3 became the standard thanks to its
multiple options and amazing World Tour mode. However, it lacked that
certain charm that Alpha 2 provided in its heyday. Despite the Saturn's
superior version, the PSX one still holds up, if only for the nostalgia. |
Trivia
- Variant, see
below.
- Alpha 2 brings
back the Alpha Counter, but more importantly, it also introduced
the Custom Combo. Essentially you pressed One Punch and Two Kick
Buttons, and whatever you pressed within that time frame became
your 'Super Move'. Players quickly found exploits, especially
with Chun-Li, and began racking up insane 50+ hit combos. Capcom
would eventually split the Styles in Alpha 3.
- The Saturn
version is more arcade exact, and even has a Survival Mode and
Illustration Mode not found in the PlayStation version.
- There is
some interesting lore with one of the game's cameos. In Ken's
stage, among the various Capcom characters is Strider holding a
Teddy Bear. When a character performs a Super Move, Strider
tosses the bear up and catches it. Legend has is it that this
was a small 'Get Well Soon' message to a fellow Capcom
programmer. The worker was apparently under great stress while
working on a port of Strider (different sources have it as the
Super Grafx or Neo Geo Pocket), and when the project got canned,
he was hospitalized for a nervous breakdown. In the PlayStation
version, Strider is not animated.
- New characters
to the game included Gen, Rolento (of Final Fight), Sakura, and
returning characters Zangief and Dhalsim.
- In Sakura's
stage her sibling is apparently playing Final Fight on the Super
Nintendo. When the match is over, they throw the controller.
- If you can go
undefeated for the first 5 opponents, and win using a Super
Move, you will fight a surprise Rival on the 6th character.
- There was a
version released on the PC and the Super Nintendo. The SNES one
was actually released by Nintendo.
- The Saturn
version features several 'alternate mode' characters like Evil
Ryu that the PlayStation version does not have.
- Though never
released in the US, the Saturn version of Alpha 3 was superior
to the PSX version as well, thanks to its use of the Ram
Cartridge.
- Worth 10 Points
in the Fighters Edge promotion.
- Funny
observation: Both this and the similarly troubled
Samurai Shodown III have the
phrase, "A Precise Arcade Translation" on the package's back. If
you see that on a PlayStation game, run!
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