Box Copy
In space, death travels at
the speed of light.
All the latest weapons
technology can't mask the fact that space combat is cold, violent, and
intense. Blink and you're hit. Blink again and you're a smoldering
carcass floating lifeless through the abyss.
Now you're handed the ultimate space fighter the Earth has to offer. The
Starfighter GeoSword - with a weapons bank that can pulverize a few
Class 12 Planets let alone incinerate a swarming alien armada. But all
that technology, all that firepower doesn't mean squat if you don't have
the guts and skill to shoot. This is war. Survival depends on your
trigger finger.
Discussion I'm
usually not real big on the late generation FMV shooters, but for some
reason Namco's legacy holds a special place in my heart. I think that
stems from playing way too much Galaxian 3 way back when, but I digress.
The game at hand is Starblade Alpha.
Ever wanted to just shoot stuff? Like, not worry about driving, ducking,
diving, or even where it is you need to fly? Well, here's your game! All
you need to do is worry about who and where to shoot, the game does the
rest.
You are the main and apparently only gunner on a huge spacecraft known
as the GeoSword. You're task is to stop the invading fleet of alien
Armada by plowing through their offense, their defense, and then nose
diving into the huge power source known as The Red-Eye. Once that is
destroyed, the alien fleet will be powerless to stop the rescue of
Earth.
The game is separated into two lengthy stages: the initial offense, and
then the chase back to Red-Eye. From here, all you need to do is make
sure your cursor is over a bad guy when you press X, and you're good to
go. The rest is just hand-eye co-ordination.
What's surprising is how
well the FMV rail shooter compares to more controllable turds like
Jupiter Strike. Namco made sure there
was enough virtual dodging and weaving going on to make you feel like
you wanted to keep going.
It's a quick ride - 20 to 30 minutes at most, but if you're the kind of
person who likes to beat your score, then this is the game for you.
Specifically because you can't save your score unless you beat the game.
It's not the same experience as the arcade obviously, but for a quick
romp on 3 continues, you really can't complain all that much.
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Trivia
- Only released in
Plastic Shell Long box.
- The case has some
misleading information. While it does say it's 1 or 2 Players, in
reality it's just 1. Both controllers move the same one cursor.
Meaning 1 person could 'move' the cursor, and one person could
'shoot'. Also, the game does support the Memory Card, but you can
only save your score if you beat the entire game.
- Like Cybersled,
Starblade Alpha offers the player a choice between the original
Arcade flat shaded polygons, or the new textured version. This
option was exclusive to the PlayStation.
- Game was also
released on the Sega CD and 3DO, with the PlayStation being the
rarest of the three.
- Based on the 1991
arcade release, where the original was a huge, almost 900lb sit-down
machine! The seat rumbled when you were hit by a missile.
- The game keeps a
running tab on how long the mission is, but since it's always the
exact same pattern, you can use the timer as a mental memory marker,
so you know what enemies will be coming at what time.
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