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Street Fighter Collection 2
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| Published By: Capcom | Developed By: Capcom | Released: December 1998 |
| Barcode: 0 13388 21038 1 | PSRM: 011850 | ID Tag: SLUS - 00746 |
| CDs: 1 | Players: 1 or 2 Players (Versus) | ESRB: Teen (Animated Violence) |
| Accessories: Memory (1 Block), Analog, Vibration | Size: 404 MB | Digital Press Rarity: 6 out of 10 |
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| Description
Visit the Battleground where the real revolution began. In a flurry of Super Combos, these monumental releases started a revolution and spawned a generation of arcade warriors. Choose your warrior and battle through 3 classic games in their true arcade form: Street Fighter II: Turbo Hyper Fighting, Street Fighter II: Champion Edition and Street Fighter II: The World Warrior - the original game that started it all! Review I blame my friend Chris for my years of wear and tear on various Street Fighter games. Whether it was gawking in awe at our first sight of the Champion Edition machine at the local bowling alley, to the 50+ win streak I had at my local Aladdin’s Castle (and to be ended by that mysterious 8 year old Japanese kid that haunts all arcades), Street Fighter 2 has made one of the most powerful impact craters in gaming history. Street Fighter 2 came on to the scene around the same time as SNK’s Fatal Fury game. These two seemingly harmless arcade releases would eventually spark the most insane genre beating never before seen in the video game realm. While SNK jumped on the fighting game bandwagon and basically built the Neo-Geo library out of the one-on-one cause, Capcom was fighting a two sided battle; one against SNK’s creativity and one against Midway’s boldest move the company ever took – the Mortal Kombat series. So what was it that caused gamers to go crazy over just another fighting game? After all, Street Fighter 1 was in no way a killer title, so something had to be there. Turns out it was everything about the game. Very large controllable character sprites, beautiful 2D graphics with a floor that kept the proper perspective as the fighters moved left to right, and a small little glitch called the Combo System. The original Street Fighter 2 carried 8 playable characters: Ryu, Ken, Chun-Li, Blanka, Dhalsim, E. Honda, Guile, and Zangief. Each World Warrior carried a unique style (well, Ken and Ryu didn’t this time around) of fighting and each had their own story and level. Once you had defeated the original eight, 3 bosses appeared. These consisted of the boxer Balrog, the mysteriously vain fighter Vega, and the previous Street Fighter champion, Sagat. Once he was defeated, the new reigning champion and final boss appeared, the fearsome M. Bison. Several characters’ storylines led to Bison himself, resulting in a true personal victory for the gamer to enjoy. When push came to shove, players who dealt only in the real life one-on-one battle soon realized that certain characters had higher priorities and lob-sided damage inflictions. Even worse, if one character was picked, they were not selectable by player two. This caused issues where one would wait till their opponent had selected their character, and then choose the appropriate person to counter with. Capcom was let on to this by way of fan mail and magazine articles, and decided that it was time to upgrade their instant celebrity. Thus Street Fighter 2: Champion Edition was born. Not only did this allow you to choose same character versus same character, but it also unlocked all 4 bosses as playable characters. Ken and Ryu were also slightly tweaked so as not to seem like just a palate swapped head. Ryu became the slightly stronger warrior while Ken became the faster of the two. Several other tweaks took place, and once again the game reigned supreme in the arcades. While the Super Nintendo would get the original version in a home release form, Capcom had one final card up their sleeve for the original version of SF2. That last tweak would be known as Street Fighter 2: Hyper Turbo Edition. Characters were given new color options, while some got brand new moves, and it also introduced the world to an insanely fast paced game play. This became the flagship of Capcom’s arcade series for quite some time. All 3 versions still seem to hold the crown for most nostalgic trips back down memory lane when it comes to fighting games. To this day, all three games can still hold their own. Sure, you now have dial-a-combos, combo breakers, cancels, Super Combos, fatalities, tag teams, and a ton of other features, but make no mistake; none of it would have all been possible if it were not for Street Fighter 2.
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Trivia
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Greatest Hits This game was never released as a Greatest Hits. |
Variations / Misprints No variation or misprints known. |
(C) Game Rave 2004/05. All Rights Reserved. Game Rave is a (C) of Jason Dvorak.