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Street Fighter Collection
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| Published By: Capcom | Developed By: Capcom | Released: December 16th, 1997 |
| Barcode: 0 13388 21024 4 | PSRM: 007850 / 008600 | ID Tag: SLUS - 00423 / 00584 |
| CDs: 2 | Players: 1 or 2 Players Vs / Co-Op (Alpha 2 Gold) | ESRB: Teen (Animated Violence) |
| Accessories: Memory (1 Block) | Size: 623 / 521 MB | Digital Press Rarity: 5 out of 10 |
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| Description
The Greatest Collection of Fighters Just Entered the Arena We've hit you with a Super Combo! 3 Monumental releases featuring 27 fighters from the series that defined fighting games. Battle your way through your all time favorites: Super Street Fighter II, Super Street Fighter 2 Turbo, and the U.S. debut of Street Fighter Alpha 2: Gold, brought home in their true arcade form for the first time. Review The translation is pretty spot on, and the control is tight. The Alpha 2 disc allows you to play as Cammy in that series, as well as choose alternate styles of the characters, including and Evil Zangief and Psycho M. Bison. Overall it's a fun little package, and one I keep going back to every so often. |
Trivia
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Variations / Misprints Capcom had this wacky deal with GamePro and called it the Fighters Edge. All games released or re-released through it has points you could use towards snowboards, hats, t-shirts, etc. The plan fell through after several releases, though. I'd assume it's because all the items were covered in Fighters Edge decals, and not sweet, sweet Capcom art. The FE version of SFC
has some minor typography changes to help relate to the white borders, and the
CDs now have the Capcom hint line on them.
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PlayStation 2 Compatibility
- Fast Load All times are rounded up to the nearest second. Tests are performed on a PlayStation 2 Slim Line with 1.11 PS Drivers.
Game loaded fine with both options turned on. |
PlayStation 2
Compatibility - Smooth With the smooth option on, the game suffers a similar fate as most 2D PlayStation games suffer; the separation of sprites. While the characters themselves seem to escape the curse, stationary objects like life meters, selection screen portraits, and stages heavy on scrolling (like Guile's) all have prominent lines showing. See life meter below for example.
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