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Sentinel Returns
Background Data
Published By: Psygnosis Developed By: Hookstone / No Name Games Released: August 31st, 1998
Barcode: 7 35009 40132 8 PSRM: 009250 ID Tag: SLUS - 00604
CDs: 1 Players: 1 ESRB: Everyone
Accessories: Memory (1 Block), Mouse Size: 304 MB Digital Press Rarity: 5 out of 10

Description
     You know you're being watched.

     You know the Sentinel is out to get you--anticipating your every move, stopping at nothing to destroy you. Maneuver with cunning through over 650 eerie levels of white-knuckle game play. Based on the classic hit, Sentinel, by Geoff Crammond, with a haunting soundtrack provided by famed horrormeister John Carpenter, this chilling thriller tests every strategy in your arsenal, every nerve in your body...and any hope of your survival 

Review
    
I have to be honest; when I originally reviewed this game in my GameShark days, I didn’t give it a fair trial since, well, I couldn’t wrap my head around the concept, much less the rather uninformative manual. Years later, with a chance to give the game one more try, it reveals itself as one of the most mind bending, brain pounding puzzle games ever created.

     Rather than try and work around the game’s real names, places, and objects, let me put into much simpler terms that will more easily convey the hidden coolness of the game. In short, you’re trapped in this alternate dimension, which is more or less a giant checkerboard with mountains. You can not move on your own power. Instead, you must project a statue into place, and then warp to that statue. You have access to building blocks that can be stacked to raise the height of the statue. The object of the game is to build a tower out of these blocks topped with a statue so that you are the same height as the Sentinel, a guardian who is slowing scanning the area and vaporizing anything in its path. Once you can reach him, you zap him and move on.

     The catch is that creating these statues and blocks requires points; points which you must regain by either reabsorbing previous leap statues or absorbing near by trees. As the Sentinel spins, he absorbs anything greater than a tree, which means you need to keep moving if you’re ever going to reach the vile creature.

     Let me get this out of the way first: this game has one of the most insane learning curves, period. Once you can get past this small issue, a once archaic looking port suddenly takes on an absorbing identity that puzzle fanatics can not ignore.

 

Trivia
  • Horror master John Carpenter did the music for the game.


  • The original version came out around sometime in 1986, and was remade by Psygnosis for the Amiga two years later.


  • Geoff Crammond, the game's creator, has made a name for himself in modern times with the PC racing series Grand Prix


  • There are over 650 levels!


  • Despite the lack of mentioning it anywhere on the case, the PlayStation mouse is fully supported, and highly recommended.


  • There is an ad for the game Global Domination on the back of the manual. It was only released on the PC, apparently cancelled for the PlayStation.

Greatest Hits
     This game was never released as a Greatest Hits.

Variants / Misprints
     There is no Mouse Icon on the case, nor was it ever corrected. 
    


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