
| Genre:3D / Arcade / Racing | CDs: 1 (387 Megs) | Players: 1 Player |
ESRB:
Kids to Adults No Descriptors |
| Publisher: Namco / Sony | Retail Barcode: 7 11719 43002 5 | Memory: 1 Block | |
| Developer: Namco | Sony ID: SCUS-94300 | Accessories: None | |
| Released: September 9, 1995 | PSRM: 001020 |
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Box Copy You're holding the fastest racing game in history. You want to drive fast? Really Fast? Nothing provides the adrenaline charged rush of speed like Ridge Racer. State-of-the-art features, amazing control, neck-snapping acceleration and true-to-the road realism make this the only racing game you'll ever need. Ever. And please, always wear a helmet. Discussion Before Kaz Hirai made the name infamous with his ill-fated E3 speech, Ridge Racer was a cornerstone in the building of PlayStation’s legacy. It was not only an amazing launch title, but proved that arcade games could finally come home quickly and eventually be even better than the original. With Ridge Racer, it was essentially a test against time. An issue of Die Hard Game Fan reported that Ridge Racer only took 6 months to convert over from the original arcade version. Now this wasn’t to say it was 100% perfect – there were minor changes to the game, both additions and subtractions, but the core game itself was intact. With the minor adjustments in place, the game player now had the absolute fastest racing game ever seen at the time, with beautiful control and a damn near impossible hidden boss character to boot. We’ll get the negatives out of the way first – missing from the arcade is the opening intro, the pit guy running stage left, and certain aspects of the name entry and stage select screen. The positive changes are the Stage Select screen looks much better with 3D stage previews, and the announcer now celebrates fast lap times on the replay screen rather than a blank one. That aside, when you finally get to the green light, Ridge Racer is nothing but speed, more speed, and power slides. There essentially is 1 track with a variant area, and then reversed mirror versions. All total there are 8 races you need to perform, and each one gets faster than the last. After 3 regular stages, the 4th and final race is a time trail in which you must beat the Diablo car. This little bastard is the fastest, meanest, and most sarcastic racecar in the history of games. It’s the only enemy AI I know of that will actually pull aside and let you take over the lead, just to pass you again. The game’s graphics did take a hit from the arcade, but not by much. The arcade game runs at twice the resolution and frame rate as the PSX version, so there would be some obvious differences. Once you remember that this was a launch game, and how much better it was than it’s rivals (Daytona, Crash N’ Burn, etc), the drop in visuals is no longer an issue. Besides, during the later races, everything is flying by too fast to even judge it. Oddly enough, Ridge Racer’s soundtrack still rocks. A very eclectic mixture of pop, techno and rock tracks with a dab of bizarre all pump your speakers while a crazy talking announcer compliments your every smooth move and time victories. Control is dead on, and for once the little graphs they show you actually match up to the in-game performance. High Handling will get you cars that snap on a dime, while the maxed out speed performers damn near fly off the occasional speed bump in the road. Fifteen years later, and I still love playing Ridge Racer. While it does look a bit garbled in 1080p on a PS3 (what 15 year old game wouldn’t?) there is no denying it’s speed, it’s white knuckle boss character, and how proudly it brought true at-home arcade experiences kicking and screaming into the 32-Bit era. Launch games always have a special place in gamers’ hearts. Many still play Super Mario Bros., more are still playing Halo. For me, there’s no better place than living on the Ridge. |
Trivia
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Variants / Misprints Three variants round out the Ridge Racer experience. The 1st variant was simply a Pack-In with the system - all that happened was the removal of the barcode and SCUS from the packaging, the addition of the Not For Resale stamp, and the PSRM change. Oddly enough, the PSRM change was only cosmetic - the disc's inner hub PSRM is still 001020. The jewel case release
brings a fresh coat of paint to the disc, as well as adds the missing
Memory Card Icon to the back panel. |
Ridge Racer "Not For
Resale" Variant - SCUS-94300 / PSRM-001021 / No UPC Ridge Racer "Jewel
Case" Variant - SCUS-94300 / PSRM-001020 / 7 11719 43002 5 Ridge Racer "Not For
Resale" Variant - SLUS-00540 / PSRM-007300 / 7 22674 02076 3 |
| Ads There are no ads posted for this game. |
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