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Rayman
Background Data
Published By: Ubi Soft Developed By: Ubi Soft Released: September 7th, 1999
Barcode: 0 08888 31001 3 PSRM: 001110 ID Tag: SLUS - 00005
CDs: 1 Players: 1 ESRB: Kids to Adult
Accessories: Memory (1 Block) Size: 512 MB Digital Press Rarity: 1 out of 10

Description
    Captivating, mind-bending and addictive one trip and you’re hooked!

Enter the challenging world of Rayman and sudden reality seems far too tame. Free yoru mind as Rayman takes you on an arduous adventure through the complex realm of psychedelic landscapes, absurd characters, formidable opponents, and uncharted levels of dementia.

Review
   If there was one thing the Saturn and PlayStation could at least have something of a fair fight at, it was the 2D platform game. Thankfully, both systems got a great, if slightly dented game out of the original Rayman.

First and foremost, this game still has, and always will have, some of the most beautifully drawn 2D animation in a console game. If you have a Component ready PStwo, by all means get this baby in there as soon as possible. Vibrant reds and oranges jump out at you as purples and lush green splash the landscape. Collected orbs sprinkle bits of sparkle as they’re collected, and characters animate like they were in a cartoon.
The object in Rayman is to rescue these quite little things called Electoons and then go stomp on the end boss, all while acquiring new powers along the way. Action involves punching, platform jumping and ledge hanging, minor puzzle elements involving giant plums, and the occasional ride on a friendly mosquito.

Don’t let the character designs fool you; Rayman isn’t a kid’s game. In fact, some levels can get down right frustrating. But these few areas give way to a more enjoyable, laid back game. You’ll get your money’s worth in trying to collect all the Electoons without using up all your Continues.
In going to back to review this game for the site, I find myself falling in love with the game again. It’s by no means a play-for-hours-on-end kind of game, but in increments here and there, it’s a very fun, and sometimes skill testing ride
.

Trivia
  • Launched just before the system did, making it the first 2D side scrolling game for the system.


  • Rayman and his fellow characters have no linking body parts; they only have head, chest, hands, and feet.


  • Lots of variants, see below.


  • The 'Notes' section in the back of the manual is lovingly referred to as the 'Deep Dark Secrets' section.


  • There are quite a few hidden animations in the game, including ones that involve the collectable mascots you rescue. To find all of the cages, sometimes you need to go around an area once, and when you come back, it'll appear.


  • This version of Rayman is also available on the Saturn and Atari Jaguar. There was also a portable version available for the Game Boy Color.


Greatest Hits
     This title was released as a Greatest Hit. Interestingly, there are no ESRB changes to the title like there are with other re-releases. It stayed Kids to Adult rather than going to Everybody.

Variations / Misprints
     There are three total non-GH variants for Rayman. There is the original release, the plastic longbox, and the original hewel case. If you take the Greatest Hit into account, Rayman is, as far as we know, the only PSX release to almost bat the full cycle for case variants. If you have a flat cardboard (i.e. no physical ridges) long box version. Please contact us and we will purchase it off of you!

 


PlayStation 2 Compatibility - Fast Load
     All times are rounded up to the nearest second. Tests are performed on a PlayStation 2 Slim Line with 1.11 PS Drivers.


Standard
  • Start to Map - 3.5 sec
  • Map to Level - 10 sec
Fast
  • Start to Map - 1.5 sec
  • Map to Level - 7 sec

Game loaded fine with both options turned on.

PlayStation 2 Compatibility - Smooth
     With the smooth option on, you'll see a lot of the very thing blue lines liek the one to the left of the arrow sign (see right side pic). Though the levels seem to be okay, all decorative items, like signs, platforms, and score markers are trapped in bounding boxes. Leave it off for this one.

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