Description
Two
Great Arcade Faves Hit Home...right where it hurts!When aliens invade
Earth, you fly an awesome experimental plane into fierce battles to save
the world. It's the ULTIMATE airborne "dodge n' destroy" challenge.
You'll probably end up in traction!Review
A game series that could, and
has stood, the test of time. Raiden Project gathers Raiden
and Raiden II onto one disc with with a robust amount of options.
Two arcade 2-player co-op games that blazed the trail for modern day
shooters like Radiant Silvergun and Mars Matrix. After 11
years the series is still white knuckle shoot fest with arcade perfect
graphics and sound, plus a re-mixed soundtrack. If you have a PSone or
PStwo, you owe it to yourself to track down this game.
Enclosures
Raiden Project came with a
snazzy (if black and white) set of Memory Card stickers. Below are shots
of the complete set and the stickers by themselves.


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Trivia
- The only 32-Bit
version of Raiden II released in the States.
- The opening
animation (see middle screenshot) is a 3D rendering of the player's
ship taking on the first stage boss, complete with blue lasers and
large explosion. Interestingly, the animation has a cycling lighting
environment. If you watch it a few times, it goes from day to dusk,
to night and back. Follow the on-screen commands to view it without
the logo / options.
- If you've
played the game before and you're confused by the screenshots above,
here's why; normally you can't fire all three weapons
simultaneously. Datel's Action Replay has a code set that
allows for fully powered-up weapons; if you turn them all on, the
game glitches all 3 weapons to fire at the same time, including a
full missile salvo. Much to say, you're a literal flying arsenal.
Also, if you're like me, you're an arsenal that can still get killed
among all that flak. : )
- The sequel,
Raiden III came out on the Japanese PlayStation 2.
- If you're feeling
dangerous, you can take advantage of Raiden Project's
Horizontal Mode. Users of widescreen format televisions / monitors
could turn their sets vertical and play the game in it's proper
arcade aspect ratio. Game-Rave does not advocate this due to
possible damage and suggests hunting down the monitors that support
the feature. There were a select few other U.S. PlayStation games
that supported this concept.
- Launch day game, and
thus starting the PlayStation's then 2D friendly atmosphere. Sadly
it never really carried over to the PS2, as most companies were
forced to consolidate multiple 2D titles into one set for it to be
released. Exceptions were made so long as they were high profile
titles, like Marvel Vs Capcom.
- Raiden Project's
PSRM number is not in the correct spot. Rather than the CD edge,
it's underneath the Compact Disc logo.
- The first ever true
arcade compilation disc for the system.
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