Genre: 3D / Sports / Football CDs: 1 (90.5 Megs) Players: 1 or Players (Vs.) ESRB: Kids to Adult
No Descriptors
Publisher: Konami Retail Barcode: 0 83717 17007 5 Memory: None
Developer: Robin Antonick Sony ID: SLUS-00047 Accessories: None
Released: October 18, 1996 PSRM: 000650


Box Copy
You ARE on the field.

We've incorporated new artificial intelligence (AI) techniques to bring you the most realistic football game to date. Over 90 real NFL player "behaviors" - stuff like reading the defense, breaking for daylight, or psyching up your teammates - take place before, during, and after the plays. If that's too technical, try this: IT KICKS BUTT!

  • Dramatic 1st Person perspective brings you the action in a whole new way.
  • Over 1500 NFL players with individual player ratings based on their actual stats
  • Motion-capture animation brings you the truest representation of NFL players.
  • Sound FX that'll knock your helmet off.

You've never experienced football like this.

Discussion
Okay look, me and sports games usually don't get along, but this is the one time I truly played a sports game as much as I could, just to try and find something positive to say about it. That hope would never come to fruition. That said, rather than a regular review, I'll simply run off a laundry list of observations and instances the game provided.

  • First sign of trouble - the intro Developer video includes football players in their logo. Anyone that dedicated to a specific genre is not a good sign.
     
  • After a ho-hum intro video, you are brought to one of the most lackluster and quickly thrown together menu systems ever presented on the PlayStation. The only options are the Teams you play and the time you have per quarter. No sliders, no weather patterns, no stadiums, etc. Your locale is decided by who you assign yourself to and it's always bright and sunny.
     
  • The players are sprites - 2D images slapped onto a 3D football field. All players are so poorly detailed that they do not have visible numbers on them - just a big ol' block. Animation is humorous at best. Players will fly 5 yards when tackled, the referee does not bend over to pick up / drop the football - the ball simply drops / raises up to him as if he had Jedi powers. Once hiked, there is no rhyme or reason to what the characters are doing - it's all a jumbled mess. Stadiums are built with the lowest possible polygon counts. Team names are quite literally just slapped on to whatever wall texture the artist thought it would look nice on.
     
  • I played 5 games - 4 of the 5 games one player was ALWAYS hurt on a Point-After-Attempt. Through two of the games, it kept telling me there were injuries to a player on a team not playing. 3 times it called someone on my side Offside, even though we were still in the process of coming off the huddle.
     
  • Players have no sense of intelligence. While yes, they do follow their routes, any other time it's a disaster. On a short kick-off, my *entire* team ran past the ball, and kept going. The other team picked up the ball and just walked the 30 yards into the end zone. The same special teams will not block for you. Within 4 seconds of catching the punt, you'll see nothing but opponent jerseys everywhere. If you're running with the ball, no matter how you're tackled, your character will fly a few yards in whatever direction you were hit. You can't scramble as the quarterback, as once you pass the line of scrimmage, you become motionless.
     
  • There is no season play and no Memory Card feature. You either play a exhibition or jump right to the play-offs. If you choose the latter, you have to sit through all the games in one sitting.
     
  • Instant Replay is useless - I couldn't believe a character caught an interception, and when I went to see how it happened, the IR started AFTER his catch, with no way to go backwards further into the film.
     
  • The audio is a disaster - uninspired, mindless white noise with one odd peculiar discovery. If you listen with headphones, you can just make out a weird chant people seem to be saying in the crowd. It's essentially something like, "We saw nothing, we know nothing, we are nothing." It's really, really creepy.

That all said, NFL Full Contact's marketing was correct - there really is nothing else like it. Thank goodness. Avoid at all costs.

Trivia
  • Robin Antonick, the real person whose name is on the developer house, worked on the original John Madden football for the computer. That particular game was missing a whole lot of stuff as well.
     
  • Part of the Konami XXL Sports Series - which also included Goal Storm, Final Round, and others.
Variants / Misprints
There are no known variants yet - I doubt there are any.


Ads
There are no ads posted for this game.


All pages and content are Copyright Game-Rave.com and Jason Dvorak. Game-Rave.com, PlayStation Perfect Guide, Game Rave, and all related material are Copyright Jason Dvorak.
Biggest PlayStation Fan is Copyright Sony Computer Entertainment - All other content is the respective Copyright and Trademark of its owners. Till all are one.