Box Copy
New High-Tech Arcade Shooter
Created in a covert
laboratory by splicing DNA from the Green Army's strongest and most
skilled soldiers, the "Omega Soldier" is the Tan Army's worst high-tech
threat!
Army Men: Green Rogue
incorporates a 3rd person shooter with coin-op shoot'em up style
gameplay that will raise the heartbeat of anyone who dares to accept the
challenge...
You are the Omega
Soldier. Your Mission: To Conquer!
Discussion
The Army Men series was the Guitar Hero of it’s day. That is to say, you
could expect 1 every year, and sometimes even more. Sadly, this meant
some sacrifices had to be made, most of them in the quality department.
This isn’t to say that all Army Men games are bad, in fact the original
and the Air Combat games were well done, if not the latter being heavily
inspired by the Soviet Strike series. With Green Rogue however, you can
tell too many corners were cut.
Our hero, the Green Rogue, is what happens when you take DNA (Plastic
DNA?) from the original Army Men team and mold all of it into one sort
of super soldier. While this sounds patriotic, the opening cinematic
that illustrates how the process worked is actually downright scary.
Sarge and crew are suspended in containment tanks, with cords plugged
into their jugulars while the green stuff flows into the molding
chamber. They don’t look comfortable, and even the Commander is nervous
of the process. For a series that usually has wonderfully cheeky
cinematic movies, this caught me off guard and set a weird tone for what
to expect. Which it turns out, wasn’t pretty.
First and foremost on the list of ‘What the hell happened,” is the frame
rate. The game desperately tries to reach a high level of
frames-per-second, but the very nano-second it squeaks into a
high-resolution mode, it gets kicked back down to a choppy, rough
transition of images. You see, Green Rogue is a rail-shooter, where
you’re always forced to move forward with minimal side progression. This
method of play was perfected years ago on the Super Nintendo and other
systems. Ikari Warriors, Contra, hell even Mario to a degree. Not with
Green Rogue though – there are points in the game where you literally
feel motion sickness because the imagery is moving in a back-and-forth
rowing motion when it shouldn’t be.
All of this confusion is piled on by a terrible control scheme. Even
when Analog Mode is engaged, Green Rogue only appears to have 8
directions of shooting. Like the Mega Man games on the NES, a majority
of your enemies are located outside those 8 directions, and you must run
around like an idiot trying to get them lined up. A Strafe button could
have helped, but it’s nowhere to be found. Worse still, is that you will
die, a LOT. I had to use an Infinite Life code just to get through the
game because you will take cheap shots every few feet. It gets even
worse with the 4 bosses of the game. While the first 2 are relatively
easy, the last two, ESPECIALLY the last boss, are designed to be the
cheapest, crudest, most unfair fights you will ever play. The end boss
actually cheats – he has minions bring out extra health packs that can
replenish him to almost full status even if he was on the verge of
death. Even if you kill the minions, they’ll drop the health pack for
him to pick up anyway.
This all goes on while one of the more bizarre soundtracks plays in the
background. About half the game is typical Army Men game music, but then
the other tracks sound…really out of place. Many seem like they were
experimental techno tracks left on Wipeout’s cutting room floor.
What makes the whole situation truly sad is that the game did have the
potential for a fun 2-player romp. Instead, technical issues and levels
that are just too long drag the game down into a melted pile of green
poopy goo. Only for the collectors of all things PSX.
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Trivia
- A rather darker tone
than other Army Men games. The DNA that is taken from the original
crew is done by having them floating in storage tanks with cords
strapped to their necks, with all involved looking rather
uncomfortable.
- Don't skip the
opening cinematic or you'll miss the small cameo of a Blue soldier.
- There's a rather
amusing nod to the source material for in-game Tan Jeep vehicles.
When they are destroyed, the driver isn't ejected, or even visually
affected by the jeep's destruction. At first I thought this lazy
programming, until I remembered that many plastic army toys had the
driver as part of the actual mold, from the torso up with no moving
parts - that's being pretty accurate to references!
- The 4 Main Bosses (1
for every 4 levels) are all based on famous toys.
- If you're one for
GameShark or other cheat devices, avoid any 'Infinite Health' codes
on the webs. I tried two different sets, and both affect the game in
weird ways. The common link being the game will crash after 2
levels, as your health somehow gets attached to end level
characters.
- This was also
released on the PlayStation 2.
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