Genre: 2D / Fighter / One on One CDs: 1 (220 Megs) Players: 1 or 2 Players (Versus) ESRB: Teen
Mild Animated Violence
Publisher: Capcom Retail Barcode: 0 13388 21033 6 Memory: 1 Block
Developer: Capcom Sony ID: SLUS-00653 Accessories: None
Released: July 1, 1998 PSRM: 010710


Box Copy
The only thing short about these fighters is their temper

Pocket Fighter...It's the most outrageous fighting game ever! Innocent but deadly. these pint-sized champions from Street Fighter and DarkStalkers pack one heck of a punch. Battle to collect power-up gems and duke it out with the most insane attacks and hilarious fighting combos of all time.

Discussion
A totally amusing game that makes fun of itself and its source material while still bringing more cameos and in-jokes then most entire series have. Pocket Fighter is based on the puzzle game Super Puzzle Fighter 2 Turbo, and takes several Street Fighter, DarkStalkers and Street Fighter 3 characters and pits them against each other in a gem-fueled pummel fest.

The main game is relatively straightforward 3-Button Street Fighter (Punch, Kick, Special) but with some Puzzle Fighter aspects. Essentially as you beat the living tar out of each other, you release gems into the play field. Collecting these will enhance your special moves. There are also predetermined combos that will cause the fighters to appear as different cameos and outfits with each hit. Felicia becomes a kitty-MegaWoman, Ken dons a cowboy hat and rides a horse, Sakura runs you over with a scooter, and tons more. My favorite is Chun-Li, whose last hit in her combo has her handing a love note to her opponent, they swoon, and then she knocks them out.

None of all that matters however, as there is an exclusive mode buried on the disc (translation: it’s right there at the title screen) that if you tackle without fair warning, you would never have your free time back. The Mode is called ‘Edit Fighter’, and it’s more than just changing a name. Essentially it’s a virtual pet program, where you first choose a character (or allow the game to random select) and then take a personality quiz. No, seriously, I’m not screwing with you. Based on your answers the game will determine what items your pet fighter will start with. Each of the items will do different things, from extra hits, extra protection, or just the ability to wear a man’s pair of shorts. The catch? There’s a set amount of items you can collect, including rare cards acquired from doing the various modes repeatedly. Also, did I mention the computer controls your player? Yep, the PlayStation’s in charge of your little virtual buddy so make sure you choose your abilities correctly. So you have a guy (me) who has to have every object in the game, but my destiny is in the hands of a CPU program that I can only remotely guide via 3 item card slots. You wound me Capcom…you have me, you bastards, but you wound me.

Sad truth: I’ve been playing the Edit Mode for 2 hours now, while typing this. Hooked? Nah. Just ignore my glee at acquiring Ibuki’s rare card…

So in the end is the game worth it? Depends on how easily you’re amused. The fighting mode is the shallow end of the combo pool; you could probably see everything there is to see cameo wise in a long night of playing. The Edit Mode while deeper does have a limit to its unlockable items, but both can be fun with another human and perhaps some well supplied alcohol.

Whether you’re collecting for the Fighters Edge, All things Capcom, or just looking for a great niche title, Pocket Fighter is a wonderful investment. It was one of those (pun intentional) lost gems that fell through the cracks of time.

Hell yeah I just got Chun-Li’s 2nd Medal!



Shush. : )
 

Trivia
  • Only released in Fighters Edge variant packaging.
     
  • The arcade version was originally called Super Gem Fighter.
     
  • Essentially a fighting game based on a puzzle game that was based on a fighting game.
     
  • Also released on the Japanese Sega Saturn.
     
  • There's an interesting typo in the manual. During the explanation for the Flash Combo, the writer jumps between the Arcade Button designation and the PlayStation Button designation.
     
  • 20 Points in the Fighters Edge program.
     
  • The logo has 3 of the fighter's trademark accessories for letters. Chun-Li's bracelet, Hsien-Ko's Talisman, and Ryu / Ken's gauntlet.
     
  • In the DarkStalker's Castle stage, with the dancing women, the only thing NOT reflected in the floor - are the fighters and their moves.
     
  • The game goes in the opposite direction of scoring. You start with your win icons and they are removed as you win each round.
     
  • In the Edit Mode, the males and female names are color coded - Green for Men, Pink for ladies. This is a small hint at some of the power-up cards, which can affect either side when worn.
     
  • Many of the cameos in the game directly mock their source material. Birdie of Street Fighter Alpha 2 is now IN a stall, rather than fighting in front of it. Dee Jay now bartends, except his 'mixing drinks' animation is a nod to his maraca playing win pose, and in one stage, damn near 7 or more characters are eating bowls of noodles - just like Chun-Li did in Final Fight 2's background.
     
  • Since the game originated in Japan, there are several references to Japan exclusive games that you may not understand. One of them involves the Lion cleaning a sword in front of a fireplace. This is the lead character from WarZard, a fighting game with some rather interesting character designs. The Lion himself actually makes a cameo along side another WarZard character in Capcom Fighting Jam. Warzard was released in the US arcades as Red Earth.
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