NBA Jam: Tournament Edition
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| Published By: Acclaim | Developed By: Midway / Iguana | Released: September 5th, 1995 |
| Barcode: 0 21481 21012 2 | PSRM: 000040 | ID Tag: SLUS - 00002 |
| CDs: 1 | Players: 1 to 4 Players Versus and Co-Op | ESRB: Kids to Adult |
| Accessories: Memory (1-4 Blocks), Multi-Tap | Size: 362 MB | Digital Press Rarity: 4 out of 10 |
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| Description
Your state-of-the-art system demands a state-of-the-art NBA Jam TE -- and this is it! Arcade quality player scaling! Updated rosters! Actual player heads! Want more? We've got all-new secret characters! Monster jamming stereo music and authentic arcade sound F / X -- including voice calls for individual players! NBA JAM TE...pump it up! Review The game is played 2 on 2, where the only rules in play are shot clock violation and goal tending. Players can perform massive dunks, pick-up optional power-up items, and keep a personal gamer ID so that their entire career can be tracked via memory card. Pretty fast paced, the home version even allowed the player access to the arcade board’s dip switch settings, like clock speed, hot-spots, and more. With four people on board, the atmosphere could become quite the party flavor. Year later, I’m looking back, and even with nostalgic eyes, Jam still holds up, but only in the slightest of ways. Don’t get me wrong, the game’s still 99.9% arcade perfect with extra icing on the cake, but the genre has evolved to a point now, specifically regarding Nintendo’s Wii Sports, that titles like this may soon lose all of their value, nostalgic factor included.
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Trivia
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Greatest Hits This title was never released as a Greatest Hit. . |
Variations / Misprints There are no known variants or misprints. |
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PlayStation 2 Compatibility
- Fast Load All times are rounded up to the nearest second. Tests are performed on a PlayStation 2 Slim Line with 1.11 PS Drivers.
Game loaded fine
with both options turned on, but does suffer from the framing issues
common in 2D games. |
PlayStation 2
Compatibility - Smooth With the smooth option on, there's a LOT of bounding boxes to be found, and the actual arena floor center gets divided up like a checkerboard. Leave it off.
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