Genre: 3D / Racing / Hybrid CDs: 1 (587 Megs) Players: 1 or 2 Players (Versus) ESRB: Everyone
No descriptors
Publisher: Fox Interactive Retail Barcode: 0 86162 08740 0 Memory: 3 Blocks
Developer: Digital Illusions Sony ID: SLUS-00717 Accessories: Analog, Vibration
Released: September 30, 1998 PSRM: 012090


Box Copy
Up to 60 FPS Gameplay, 10 hot and wired cars

Speed separates the pros from the pawns in this futuristic, fluid racing rush. Strap yourself in, rev your engines and race across a futuristic landscape where speed knows no limitations. From desolate downtown highways to desolate downtown roads, test your skill on the eight legendary venues of the ultimate TransInternet Speed League.

Balance skill and intelligence with a devilish dash of deviousness and you alone can be king of the road.

Discussion
While I can't offer up a full review yet, since I can't beat the league mode, there are some positive things to say about Motorhead. First, it's 60fps mode is still amazing to this day, especially in S-Video. Nice amounts of detail show through and it offers a very fluid driving experience. There is perhaps too much emphasis put on night driving, but it allows the developers to use some nifty lighting effects in the tunnels and on the street lights.

Trivia
  • The back insert has a typo - the game requires 3 Blocks to save, not 1.
     
  • Oddly enough, you can remove the game's selling point - the 60fps animation. In standard mode, you only have 2 competitors. If you drop down to 30fps, you can have many more.
     
  • Another game that is missing the PlayStation 'spine' on the inside insert.
     
  • Digital Illusions had some fun with Easter Eggs and hidden items. Most require you to do strange tricks on the course to turn them on. You can view them here.
     
  • No, this has nothing to do with Lemmy or his band Motorhead.
     
Variants / Misprints
The back insert has a typo - the game requires 3 Blocks to save, not 1. It's also missing the Vibration Function Icon.
 
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