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Mortal Kombat Trilogy
Background Data
Published By: Midway Developed By: Midway / Avalance Released: October 10th, 1996
Barcode: 0 331719 26962 4 PSRM: 004090 ID Tag: SLUS - 00330
CDs: 1 Players: 1 or 2 (Versus) ESRB: Mature (Realistic Violence, Realistic Blood and Gore)
Accessories: None Size: 470 MB Digital Press Rarity: 1 out of 10

Description / Review

If there was one idea that would have seemed like a sure fire hit, combining 4 of the top grossing fighting games into one mammoth being would be it, wouldn’t it?

Not quite.

Mortal Kombat Trilogy takes the characters from MK 1, 2, 3 and Ultimate and tries to form the bloody equivalent of SNK’s King of Fighters with some added punch. Every stage and character are represented, with MK3 being the medium point. Four of the characters can swap their last known costumes for their original get-ups, and there’s a stage select to make sure you can access your favorite killing spree.

Besides the UMK3 combat system Midway also adds in what’s called the “Aggressor Meter”. It’s basically a Super Meter that gives you added oomph to the attacks once it reaches full potential. There is also what’s known as a ‘Brutality’. These new Fatality moves are super long combo chains performed past the ‘Finish Him’ chime, which will result in your character going completely bonkers on your opponent until they explode.

As much as I would have liked to give the game a completely glowing review, after years of other games that had better combat systems and better animation, MK Trilogy seems like a last attempt at cashing in on something that should not have been messed with in the first place. It’s fun for the first few days, and then after that you just want a game that doesn’t rely on severe pattern disorder.  

Thankfully Midway saw through their mistake and released the perfect separate versions of MK1 and MK2 on the next-generation consoles via Mortal Kombat: Deception Limited Edition and Midway Arcade Treasures 2.

 

Trivia
  • One of the files on the CD is labeled fluff.

  • Daniel Pesina, most famous for playing Johnny Cage as well as other characters, wound up in a bit of a jam during MKII's life span. For whatever reason, Mr. Pesina and Midway parted ways, leaving Pesina's brother Carlos to still work for the company.

    This rift would eventually grow when Daniel allowed himself to be photographed "in costume" touting the arcade game BloodStorm, with the text reading something to the effect of, "Play BloodStorm, the game endorsed by Johnny Cage."


  • Because of the above issues, when Johnny Cage was resurrected for the series, a new actor was brought in with a slight costume redesign.

  • Released for the Nintendo 64 as well, the PlayStation version is superior in every way. It has more characters, all 4 bosses from the three games, and has much better animation and sound. The N64 version is missing characters, has terrible sound, slowdown issues, and combined all of the ninjas into one character.

  • Raiden, Kung Lao, Kano, and Jax can swap to their older looks by pressing Start on them in the Select Screen.

  • Sadly, the game is on the naughty list for compatibility issues when used in a PlayStation 2. Older models will freeze up at the difficulty screen, while the PStwo versions freeze when the Continue Screen counter hits zero.

  • Because there would have been too much work involved to re-shoot all of the MK3 characters performing the fall, the original Pit II's Stage Fatality was disabled.

  • There were over 30 new moves and "-alities" created for the game.

 


Greatest Hits
Released as a Greatest Hit in standard attire.

 

Variations / Misprints
No variation or misprints known.

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