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Metal Gear Solid
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| Published By: Konami | Developed By: Konami | Released: October 21st, 1998 |
| Barcode: 0 83717 17031 0 (Original Release) | PSRM: 11520, 011530 (Original Release) | ID Tag: SLUS - 00594, 00776 (Original Release) |
| CDs: 2 | Players: 1 Player | ESRB: Mature (Animated Blood & Gore, Violence, Mature Sexual Themes) |
| Accessories: Memory (1 to 15 Blocks), Analog, Vibration | Size: ? Megs | Digital Press Rarity: 1 out of 10 |
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Description
Kidding aside, the Metal Gear legacy went way back to the original Nintendo NES, and even further to the Japanese MSX system. The main character, Solid Snake, was of the secret government operations type who needed to find weapons, kick some ass, sneak around in a cardboard box or two, and then save the world. While everything mentioned could be done easily in the classic versions, there was something missing that would end up being an atom bomb to the video game industry’s standard operating procedures. Simply put, it was a video game written for adults. Now I don’t mean ‘adults’ as in stupid humor and crude language – I mean Hideo Kojima and his crew made sure they knew what they hell they were talking about when it came to story telling. Like a military Role Playing Game without the random bottles, MGS weaved a story full of proper military terms, real world weapons, real world situations, and most importantly, if over dramatically, death. A year earlier, Final Fantasy VII shocked everyone with the visual presentation of someone’s murder; Metal Gear made sure you truly understood the ramifications. Even more shocking is the sheer amount of back-story and in-game history presented. There are short novels that sum up the events of the original MSX Metal Gears, while cut-scenes in the game allow for serious character development and exposition. Solid Snake set a new standard in being stealthy; hiding in corners, under vehicles, inside cardboard boxes, knocking on walls to divert attention, even sneak attacks that allowed him to choke an enemy from behind. He had access to weapons ranging from your standard pistols and grenades to stinger missiles and claymores. The cast of characters was second to none when it came to originality – including two boss fights that redefined how a video gamer looked at both his controller ports and turbo buttons. After all this, and almost 10 years later, after two very successful sequels and a myriad of other side projects on the PSP, how does a phenomenon hold up? Almost perfect, except for now ungodly amount of text you must sit through. 10 years ago, the explanation and baby steps in the game seemed fine; now you realize just how much the game lead you in the right direction, sometimes to the point of force feeding you. This is nothing new however, since MGS2 suffered from the same problem. Years from now, when the Top 10 discussions are laid bare once more for the 20th and 25th anniversaries of PlayStation, you can bet Metal Gear Solid will always be in them. |
Trivia
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Variants Metal Gear Solid - "Metal Gear Solid:
Essential Collection" Version
- SLUS-00594P3, 00776P3 / PSRM - 026310, 026320 / SKU = 0 83717
25078 4
Supplemental Images
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Greatest Hits This game has two known Greatest Hits releases. Interestingly, both GH versions and the regular release have different SKUs! Normally re-release shares the same SKU barcode. the Konami treated each version as if it were its own release. Game Rave is currently
researching to see if there is a SLUS-00594GH version.
Metal Gear Solid - Greatest Hits "GHA" Version - SLUS - 00594, 00776 / PSRM - 011522, 011532 / SKU = 0 83717 17129 4
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Misprints / Errors There are two known misprints to the game.
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