Box Copy
The Stuff Legends are Made
Of!Now you can
choose your favorite heroes from the worlds of Street Fighter and Marvel
Super Heroes to face of in head-to-head battle for supremacy. And for
the first time, team up any two characters in the brand new cross-over
mode and experience explosive tag-team challenge.
Dive into the action and
perform outrageous moves and link together amazing Chain
Combos...delight in their devastating results. Marvel Super Heroes vs.
Street Fighter combines two incredible universes to create an entirely
new legend of heroic proportions.
Discussion
Time to move the chains…
Like its brothers X-Men vs. and Marvel vs., MSH vs. SF is a rambunctious
fantasy fight where Capcom’s characters take on the mighty Marvel
mutants. The name is a bit of a false front though; the Marvel side
actually features a character or two still borrowed from the X-Men:
Children of the Atom series, not just Marvel Super Heroes.
Also like its PSX brethren, there is no official tag mode in the game’s
main arcade area. Instead, it’s regulated to its own Mode since both
players must share the choices made.
What is fun about this game is that Capcom allowed the use of chaining
super moves. That’s right, you could have Ken perform his Triple
Uppercut, and then right before it finishes, combo into his Flaming
Uppercut. It’s a crazy change of pace, and allows for some very weird
combination patterns. The background also changes colors depending on
how many Super Moves you can chain together successfully.
Of the three Vs. games on the PlayStation, I feel this one held up the
best over time. It didn’t have the early frame rate issues of X-Men Vs.
Street Fighter, and forgoes any of the odd enhancements found in Marvel
Vs. Capcom. Not perfect by any means, but if you have ever wanted to see
Sakura kick the living snot out of Captain America, this is the place to
do it.
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Trivia
- Only released in the
Fighters Edge variant cover.
- In Japan, several of
Capcom's fighters had the term "EX" added to the title. This was to
signify the game wasn't 100% true to the arcade version, but instead
added in other features. Capcom USA dropped the EX moniker. In the
case of the X-Men Vs. and MSH Vs. games, it was the severe lack of
true Tag Combat, which was what the arcade game was famous for.
- In the Japanese
version, there is an extra character named Norimaro that you could
play as. I'm not sure of his origin, but I think he was some sort of
famous Japanese comic book character. In the US version, his slot is
taken up by the game's logo.
- The Cross-Over Mode
was an interesting alternative to the non-swap problem in X-Men vs.
Street Fighter. Essentially you pick your main character, and then
each next round, the game will rotate your Helper into the
controllable slot, and assign a new helper. This allows for the full
tag option since the computer uses the same two characters.
- Through a Code you
can unlock extra EX options.
- Blanka and Beast are
practically palette swaps of each other, and they're just background
characters!
- There are various
codes to play as 'extra' fighters, who are essentially just palette
swaps with minor move tweaks.
- The Sega Saturn's
Japanese Version required the 4 Meg Ram Cartridge. It was never
released on the American Saturn.
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