Genre: 2D / Fighting / One on One CDs: 1 (459 Megs) Players: 1 or 2 Players (Versus) ESRB: Teen
Animated Violence
Publisher: Capcom Retail Barcode: 0 13388 21043 5 Memory: 1 Block
Developer: Capcom Sony ID: SLUS-00793 Accessories: Vibration
Released: January 31, 1999 PSRM: 012790


Box Copy
The Stuff Legends are Made Of!

Now you can choose your favorite heroes from the worlds of Street Fighter and Marvel Super Heroes to face of in head-to-head battle for supremacy. And for the first time, team up any two characters in the brand new cross-over mode and experience explosive tag-team challenge.

Dive into the action and perform outrageous moves and link together amazing Chain Combos...delight in their devastating results. Marvel Super Heroes vs. Street Fighter combines two incredible universes to create an entirely new legend of heroic proportions.

Discussion
Time to move the chains…

Like its brothers X-Men vs. and Marvel vs., MSH vs. SF is a rambunctious fantasy fight where Capcom’s characters take on the mighty Marvel mutants. The name is a bit of a false front though; the Marvel side actually features a character or two still borrowed from the X-Men: Children of the Atom series, not just Marvel Super Heroes.

Also like its PSX brethren, there is no official tag mode in the game’s main arcade area. Instead, it’s regulated to its own Mode since both players must share the choices made.

What is fun about this game is that Capcom allowed the use of chaining super moves. That’s right, you could have Ken perform his Triple Uppercut, and then right before it finishes, combo into his Flaming Uppercut. It’s a crazy change of pace, and allows for some very weird combination patterns. The background also changes colors depending on how many Super Moves you can chain together successfully.

Of the three Vs. games on the PlayStation, I feel this one held up the best over time. It didn’t have the early frame rate issues of X-Men Vs. Street Fighter, and forgoes any of the odd enhancements found in Marvel Vs. Capcom. Not perfect by any means, but if you have ever wanted to see Sakura kick the living snot out of Captain America, this is the place to do it.

 

 

Trivia
  • Only released in the Fighters Edge variant cover.
     
  • In Japan, several of Capcom's fighters had the term "EX" added to the title. This was to signify the game wasn't 100% true to the arcade version, but instead added in other features. Capcom USA dropped the EX moniker. In the case of the X-Men Vs. and MSH Vs. games, it was the severe lack of true Tag Combat, which was what the arcade game was famous for.
     
  • In the Japanese version, there is an extra character named Norimaro that you could play as. I'm not sure of his origin, but I think he was some sort of famous Japanese comic book character. In the US version, his slot is taken up by the game's logo.
     
  • The Cross-Over Mode was an interesting alternative to the non-swap problem in X-Men vs. Street Fighter. Essentially you pick your main character, and then each next round, the game will rotate your Helper into the controllable slot, and assign a new helper. This allows for the full tag option since the computer uses the same two characters.
     
  • Through a Code you can unlock extra EX options.
     
  • Blanka and Beast are practically palette swaps of each other, and they're just background characters!
     
  • There are various codes to play as 'extra' fighters, who are essentially just palette swaps with minor move tweaks.
     
  • The Sega Saturn's Japanese Version required the 4 Meg Ram Cartridge. It was never released on the American Saturn.
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