Kileak: The DNA Imperative
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| Published By: Sony | Developed By: Genki | Released: September 9th, 1995 |
| Barcode: 7 11719 41022 5 | PSRM: 000980 | ID Tag: SCUS - 94102 |
| CDs: 1 | Players: 1 | ESRB: Teen (Animated Violence) |
| Accessories: Memory (1 Block) | Size: 452 MB | Digital Press Rarity: 5 out of 10 |
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| Description
Deep beneath the South Pole permafrost, a crazed scientist has unearthed an ancient DNA code, dormant for 2,000,000,000 years. Is this discovery of the "ultimate evolution"? Or does he now hold the damnation of mankind in his grasp? Only YOU can stop him! Review To its credit, Kileak tries to implement a lot of adventure ideas; card keys, memorizing switch settings, and exploration. Where it fails is the level layout and visual cues. After 5 levels deep, everything still looks the same. There are about 4 total textures to each corridor, and once you finally get to actual rooms, there’s nothing in them. Every few moments you may come across a desk or even a book library, but when put in perspective there’s no way to believe it’s a lab, much less secret breeding ground. Enemies aren’t very varied, and if anything, you’re simply doing the same thing over and over; only the color of the weapon blast and creature shape changes. I’ve tried over the years to get through this game, even now with an Action Replay, and I just can’t do it. Eventually, when there’s nothing else to do and I can psyche myself out, I’ll be able to play all the way through. For now though, Kileak: The DNA Imperative is still just a launch day memory, and not much more.
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Trivia
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Greatest Hits This title was never released as a Greatest Hit. . |
Variations / Misprints There are no known variants or misprints. |
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PlayStation 2 Compatibility
- Fast Load All times are rounded up to the nearest second. Tests are performed on a PlayStation 2 Slim Line with 1.11 PS Drivers.
Game loaded fine
with both options turned on. |
PlayStation 2
Compatibility - Smooth With the smooth option on, Kileak gets a barely visible retouch. The room textures get smoothed out ever, ever so slightly. Not much else happens.
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