Genre: 3D / Rail Shooter CDs: 1 (311 Megs) Players: 1 Player ESRB: KIds to Adult
Animated Violence
Publisher: Acclaim Retail Barcode: 0 21481 21053 5 Memory: None
Developer: Taito Sony ID: SLUS-00177 Accessories: None
Released: November 1995 PSRM: 001340


Box Copy
Earth invasion! Earth Invasion! Annihilation is imminent! Deploy Jupiter Strike! Final transmissi...

Survival of the human race all boils down to you. You're in the cockpit for the most realistic 3-D intergalactic battle of all time! From thundering asteroid belts with deadly robotic colonies to vast fleets of invincible enemy warships, mankind's only hope for survival is...Jupiter Strike!

Discussion
Jupiter Strike is the perfect solution for insomniacs. Take a the Super NES StarFox game, take all the fun out of it, remove all the power-ups, difficulty settings, and good looking graphics and then add in the absolute dullest musical score ever composed and press it to disc.

The game is a ‘rails’ shooter, where you’re always moving forward – you only worry about moving in the 4 cardinal directions and firing. The catch is that your main gun is auto-fire, and with so minimal input required from the player, you begin to nod off from the lack of interactivity.

Knowing this is Taito, it seems like they were trying for a quick RayStorm-like rebirth, but it ultimately fails on all fronts. There’s no need to play this game, unless you just have to.
 
Trivia
  • Only known release is the cardboard long box.
     
  • Released in Japan as Zeitgeist.
     
  • A rather unintentional discovery in regards to a GameShark / Action Replay code. If you use Infinite Shields, you can just put the controller down and the game will play itself. The bosses will only stick around for so long and then wander off. 
     
  • There is no real ending to the game - only credits.
     
  • No difficulty levels either.
Variants / Misprints
There are no variants yet for this game.
 
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