Box Copy
Challenge the onslaught of
the DarkStalkers!
Straight from the #1 arcade hit to your PlayStation game console - the
DarkStalkers have been unleashed! All the creatures from your darkest
dreams have materialized to wage an eternal war for domination of the
night. The fate of all humanity rests on who wins this epic struggle.
You control the power of your favorite supernatural monster to combine
their special attacks and unique abilities in a head to head fighting
challenge. It's a fierce and brutal conflict for supremacy in the
monster hit of the year!
- Features 10
devastating monsters including the Vampire, Frankenstein, Bigfoot,
and the Mummy.
- Build up power in
the SPECIAL meter to unleash enhanced attacks an incredible moves.
- One of the best
fighting games ever created featuring massive combos and
ultra-precise control.
Discussion
Some monsters live forever, and sometimes their games do too.
You play Capcom’s take on various famous monsters, all of which have
incredible animations, stages and more. Part of the game’s charm is the
way in which the characters are presented. Unlike a typical human cast,
this game’s brawlers are stretched, contorted, exaggerated, and insanely
expressive. Lord Raptor, the game’s zombie, has limbs that shape shift
into buzz saws, chainsaws, swords, and other crazy weapons.
Besides the animation, the visuals are absolutely bursting with colors.
Rich deep blues and greens, bright red hues, and various transparency
effects provide gorgeous backdrops for all your brawling activities.
Some stages have no less than 10 moving objects while others have
amazing elemental effects like Anakaris’ water fountain. Psygnosis took
advantage of the PlayStation’s color palette to upgrade the arcade
visuals and it shows.
Control is essentially Street Fighter, with some minor tweaks. You have
a Special Meter that can enhance your special moves to have more hits
and damage. There’s also the matter of exaggeration. If you thought
Dhalsim had lengthy limbs, many of the DarkStalkers have limbs that
reach across the screen, can go off screen and come back up, or become
various weapons of mass destruction.
Rounding out the beauty is the audio and voice-overs. Deep booming male
monsters, squeaky female monsters, and a haunting announcer all
compliment a fully orchestrated soundtrack. Each of the various limbs,
weapons, and physical attacks all sound beautifully, especially through
a sound system.
There are some games that truly have cemented their place in time, and
DarkStalkers has a permanent place on the gaming shelf.
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Trivia
- Variant! See below.
- A rumor about this
game was personally confirmed to me by a Capcom Rep years ago. Back
then, it was merely hinted that Capcom didn't do the home port. It
turns out it was a team at Psygnosis that pulled the unthinkable.
Relatively known now, but I always remember that moment.
Too bad they couldn't get them the X-Men: Children of the Atom code.
: )
- The entire cast is
based off of famous fictional monsters given the Capcom artistic
twist. Later Capcom would bring in Fairy Tale characters like little
Red Riding Hood.
- One of the most
brutally hard 2D fighting games ever. To this day I can not beat the
game without a GameShark.
- To give you an idea
of how much artwork switching is going on in the background, barrels
will spill wine, once lit areas will go dark from smashed lights,
and in one stage no less than 10 different effects are going on.
- The console
exclusives were pretty crazy during the 32-Bit era. Sony would throw
money behind whatever they could get and Sega would basically penny
pinch where possible, aside from other factors. One of the more
depressing outcomes was the DarkStalkers library. Sony was given the
original as an exclusive, then Sega got the sequel as an exclusive.
Darkstalkers 3 was split between the two, but only Japan saw both
versions released. The Saturn was already dead in the water when DS3
hit the US PlayStation. The Japanese Saturn DS3 used the 4 Meg Ram
Cart for amazing speed and visuals.
- Worth 10 Points in
the Fighters Edge program.
- DarkStalker's
'Special' meter doesn't work in the way you think it would. Rather
than a big Super Move like Ryu's Huge FireBall, the meter instead
powers up all your special moves. An uppercut would now hit multiple
times, a fireball would now be a huge blazing sphere, and more.
Gifted players who knew how to milk the meter in between combos
could deliver some amazing looking combinations.
- The Fighters Edge
case displays a Memory Card Icon claiming DS requires 2 Blocks to
save data. There is no option to Save anywhere in the game. This is
a typo.
- One of the original
games advertised on the back of the Launch Era PlayStations. It
would arrive 6 months after launch.
- Placing the CD into
your computer CD Drive has the disc coming up as VAMPIRE - the
game's Japanese name.
- The game is somewhat
enhanced for the PlayStation. Psygnosis adjusted various effects and
made slight changes (transparencies, more vibrant colors) to take
advantage of the PSX hardware.
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