Genre: 2D / Fighting / 1 on 1 with Team CDs: 1 (512 Megs) Players: 1 or 2 Players Versus ESRB: Teen
Animated Violence
Suggestive Themes
Publisher: Capcom Retail Barcode: 0 13388 21064 0 Memory: 1 Block
Developer: Capcom Sony ID: SLUS-01476 Accessories: Vibration
Released: August 14, 2002 PSRM: 024450


Box Copy
The Millennium Challenge

Two monster corporations at war. One solution. A massive martial arts event is organized to settle the score and eliminate all conflict between the two parties. Join over 30 brawlers from Capcom's legendary Street Fighter and SNK's world-renowned King of Fighters series' as they fight for universal domination. Capcom vs. SNK Pro...the ultimate collision of strength and power.

Discussion
Somewhat lost in the fabric of time thanks to Marvel vs. Capcom 2, Capcom vs. SNK Pro is still one of the more ‘thumpy’ fighting games around.

Thumpy?

Yep, thumpy. As in you’ll feel every ‘thump’ of every attack you do. CvSP was based around the SNK standard of combos, so there’s a much deeper focus on smaller, stronger combos than the double digit strings you can perform in Capcom’s other games. This change of pace allows for some serious stress relief and some great combinations.

Essentially you choose between 1 to 4 characters based on rank, and then choose Capcom Groove or SNK Groove. These grooves are based around the Super Meter and several advance moves, and how you are charged for using the Supers.

The art style is focused around the Alpha series, though Capcom took some shortcuts. While several characters like Ryu and Ken got makeovers, others were directly lifted from the Alpha games. The re-drawn SNK characters look amazing in the Alpha style – Mai, Terry, and Rugal take on a whole new life.

Control is awesome, but as mentioned earlier, it’s a bit different than what you’re used to. The game is based off of SNK’s 4 button layout, and the combo system is a bit slower than the Alpha series. It’s a nice change-up, and the fireball wars you can have between the two factions take interesting turns.

The music is well done, but the PlayStation’s chip takes a beating with some of the sound effect samples. The usual crazy voice-overs are still in the menu set-ups, but it’s never going to top “I wanna take you for a ride” from Marvel vs. Capcom 2.

Also released on the Dreamcast, which is the better version sans Joe Higashi and Dan Hibiki, Capcom vs. SNK Pro is still a worthy addition to any PlayStation collector’s library.
 

Trivia
  • The history behind the Capcom vs. SNK series provided a fan boy's dream come true. For the initial offering, Capcom and SNK each created their own versions of the same title. Capcom's would re-draw the SNK characters into their Alpha style, and combine elements from both worlds into the same stage. SNK's version would redraw the Capcom stable into their King of Fighters' universe, but allowing a broader range of characters. Even more exciting, for the Capcom version, each side traded artists - SNK hand illustrated all of the Capcom characters, and vice versa.
     
  • Level designers got very creative. Each stage is either a complete re-vision of an original stage, or a re-master combing both worlds. The most famous of the latter would be the dojo stage; you begin inside the SNK Art of Fighting team's dojo, but if you lead left, you'll see you're actually across from the Street Fighter Alpha 24-hour mart!
     
  • Several tricks were used to cram as much on-screen information as possible; most special effects actually are effects (not 2D sprites), and there are small instances of video used in the background.
     
  • The game's 4 button control set-up is actually based on SNK's system. Capcom re-adjusted several SF character moves that were otherwise 'missing' due to no Medium Attack buttons.
     
  • The "Pro" refers to the game's inclusion of Capcom's Dan and SNK's Joe Higashi.
     
  • Most notable was the game's Value system; each character was classified as a tier 1, 2, or 3 value based on strength and power. You were allowed to use 4 points per battle, which meant if you picked four "Tier 1" characters, you'd have 4 people to work at once! This provided an amazing about of bragging sessions.
     
  • Geese Howard's ending "gesture" is a somewhat direct reference / in-joke to what happens to him in several Fatal Fury games.
     
  • Capcom's had a hell of a great run so far with their Versus series. They've taken on the X-Men, Marvel Super Heroes, SNK, Marvel, and now Tatsunoko - a stable of famous anime characters! 
     
Variants / Misprints
There are no variants yet for this game.
 
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