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Alien Trilogy
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| Published By: Acclaim | Developed By: Probe | Released: February 1996 |
| Barcode: 0 21481 22011 4 | PSRM: 000050 | ID Tag: SLUS - 00007 |
| CDs: 1 | Players: 1 | ESRB: Mature (Animated Blood and Gore, Animated Violence) |
| Accessories: Memory (1 Block) | Size: 441 MB | Digital Press Rarity: 1 out of 10 |
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| Description / Review You have to give Doom credit: if there was ever a game that would spark a creative frenzy in the gaming community to try and create the next killer app that would try and topple the originator, Doom was it. When the PlayStation began hitting its first year stride in 1996, there had already been a LOT of copy cats flooding the market. Fox Interactive decided to try their hand at the clone tool and attached one of their most precious movie licenses, Alien, to the mix and see what happens. The gamble paid off, and gamers got a fun romp through Ripley's worst nightmare. Players take on the role Lt. Ripley as she makes her way to space colony LV426 to investigate and crash an alien egg laying party. Along the way she’ll take on face huggers, aliens, dog aliens, adult aliens, even evil corporate bastards trying to keep the acid dripping monsters alive. If you’ve ever wanted to take your frustration out on a corporate entity, now’s your chance. Referencing Doom means we’re talking a First Person Shooter (FPS) type experience, and it’s a kicker of a journey. All of the requirements of early FPS games are represented; shot guns, pistols, big weapon, huge weapon, hordes upon hordes of targets, hidden doors, lost items, and the uncanny feeling you’re about to get slimed. The game does a great job bringing the player into the environment, except that it does it a little too well at times. This experience is dark; really, really, dark. So dark that at first glance you think your TV’s brightness knob is busted. With a little fiddling, you can get the brightness to a more respectable and playable setting without ruining the mood of the game. While the levels are polygon based, the creatures and human enemies are sprite-based, and both do a fine job. I’m actually surprised how well the level visuals held up after all this time. One of these days I’ll get back a save I know I have somewhere and finish the damn game.
Considering its relatively easy-to-find status on the buying side of
things, for the few bucks it commands you owe it to yourself to check it
out.
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Trivia
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Greatest Hits Released in standard Greatest Hits variant in 1997.
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Variations / Misprints Aside from the aforementioned Memory Card Icon issue, there is also the regular jewel case version of the game.
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