
| Genre: 3D / First Person Shooter / Horror | CDs: 1 (441 Megs) | Players: 1 |
ESRB:
Mature Animated Blood & Gore Animated Violence |
| Publisher: Acclaim | Retail Barcode: 0 21481 22011 4 | Memory: 1 Block | |
| Developer: Probe | Sony ID: SLUS-00007 | Accessories: None | |
| Released: February 1996 | PSRM: 000050 |
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Box Copy Haunted by memories, you hope there is just some small oversight...some simple communications problem, but you know, deep down, in the back of your mind...THEY'RE BACK!!! Face huggers, chest bursters, dog aliens, adult aliens, ruthless corporate shills, and...3 Queen Aliens! Over 30 acid encrusted levels, an arsenal of lethal weapons, and you! All the gut-churning 3-D action of the complete Alien Trilogy in one black-death, white knuckle nightmare. Discussion You have to give Doom credit: if there was ever a game that would spark a creative frenzy in the gaming community to try and create the next killer app that would try and topple the originator, Doom was it. When the PlayStation began hitting its first year stride in 1996, there had already been a LOT of copy cats flooding the market. Fox Interactive decided to try their hand at the clone tool and attached one of their most precious movie licenses, Alien, to the mix and see what happens. The gamble paid off, and gamers got a fun romp through Ripley's worst nightmare. Players take on the role Lt. Ripley as she makes her way to space colony LV426 to investigate and crash an alien egg laying party. Along the way she’ll take on face huggers, aliens, dog aliens, adult aliens, even evil corporate bastards trying to keep the acid dripping monsters alive. If you’ve ever wanted to take your frustration out on a corporate entity, now’s your chance. Referencing Doom means we’re talking a First Person Shooter (FPS) type experience, and it’s a kicker of a journey. All of the requirements of early FPS games are represented; shot guns, pistols, big weapon, huge weapon, hordes upon hordes of targets, hidden doors, lost items, and the uncanny feeling you’re about to get slimed. The game does a great job bringing the player into the environment, except that it does it a little too well at times. This experience is dark; really, really, dark. So dark that at first glance you think your TV’s brightness knob is busted. With a little fiddling, you can get the brightness to a more respectable and playable setting without ruining the mood of the game. While the levels are polygon based, the creatures and human enemies are sprite-based, and both do a fine job. I’m actually surprised how well the level visuals held up after all this time. One of these days I’ll get back a save I know I have somewhere and finish the damn game. Essentially the only kink in the armor is that certain level layouts
make no sense, and will have you running in circles for a while. |
Trivia
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Variants / Misprints There are two known variants for the game: a regular jewel case and Greatest Hits release. Aside from the slight ID tag change on the GH version, all other information and imagery remains. Interesting to point out that the radiating text that surrounds the Acclaim logo in the GH version seems to have been placed too close to the disc's hub. Part of the silk screen is lost into the black hub of the disc. |
Alien Trilogy "Jewel Case" Variant:
Information is the same![]()
Alien Trilogy "Greatest Hits"
Variant: UPC is now 0 21481 222011 4 |
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