Genre: 3D / Platform CDs: 1 (259 Megs) Players: 1 Player ESRB: Teen
Animated Violence
Animated Blood and Gore
Publisher: Eidos Retail Barcode: 7 88687 30263 0 Memory: 1 Block
Developer: Crystal Dynamics Sony ID: SLUS-00715 Accessories: Analog, Vibration
Released: January 22, 1999 PSRM: 012270


Box Copy
Blood. Sacrifice. Fire.

You are the Voodoo priest Akuji. Claw your way through the vast 3D underworld to exact your revenge on your murderous brother. Savage your enemies with razor sharp claws. Incinerate them with primal voodoo spells like hell blast and spirit strike. Sometimes death is only the beginning. 

Discussion
Crystal Dynamics, a company who was behind some of the most beloved characters and story arcs in the PlayStation era brings a very mixed bag of goodies and problems to the table with Akuji the Heartless.

You are the title character Akuji, a Voodoo priest who is murdered, his fiancé captured, and most of his tribesmen killed off by his evil brother. Taken into the care of a curious underworld demon, you are given the chance to exact revenge on your brother from beyond the flames of hell, but with certain prices to be met.

Let me start of the review by getting one thing out into the open – Akuji really is a fun game to play, with some great level design and good variation on the boss fights. That said, the game suffers from a severe personality disorder that hinders an otherwise well-told story.

Essentially the problem comes not from the levels themselves but from what you do in them. Before each stage, Akuji delivers a soliloquy that brings his grief, torment, and hunger for revenge to light in the same way that Raziel did in Soul Reaver. The problem surfaces when you take your first steps and realize that this dark, violent game is more about item collecting than soul searching and revenge. In Soul Reaver, you were in this empty, abandoned world that painted the right amount of bleak to coincide with your puzzle solving and enemy encounters. With Akuji, your quest for revenge suddenly takes a back seat to collecting 100 of this for a free life, collecting that which opens up boss fights, and then collecting various power-ups. Every time you try to brush this glaring fact aside to enjoy the game, it’s brought right back into your face by your demonic guide.

With that off my chest, the only other faults are purely technical, most of which can be forgiven except for the glaring mistake of forgetting invisible walls. Essentially, unless you’re actually in a four-walled room, any open environment is quite literally floating above an eternal abyss. Take one wrong step anywhere near the edge and you plummet to your death. This small problem suddenly turns into a very large one when it’s constantly happening during blind or poorly angled jumps higher in the level. When you die, everything is reset including any family souls you have collected. Were the skulls easily obtainable and not off the beaten path it’d be fine. Several of them are placed on precarious cliffs or thin ledges, which means lots of hit or miss adventures.

The sound and voice-over work are very well done. I’m usually wearing headphones during game play sessions to not wake up / disturb the roommates, and it comes in beautifully. Akuji’s voice actor brings in just the right amount of cynicism to the role, as our ‘hero’ begins to unravel his job in the bigger picture. He is a weapon, a tool, a fool, and at all times a desperate entity that will literally do whatever it takes to get back his love. I especially like the voice of your underworld guide; the small hint of glee that drips off of his demonic assignments is a delight to listen to.

Control is about what you could expect from the game, though I wish Akuji’s last minute ‘hang’ animation would have a higher percentage of succeeding. In two of the later levels you must jump from a 45-degree angle and catch the ledge, then pull up. You literally have to turn mid-air to ensure you get him to stick. Combine that with the bottomless pit problem mentioned earlier and you can understand why curse words were invented.

Overall I got about 3/4ths of the way through the game for this discussion. I plan on finishing the game eventually, but there’s only so much one can take of missed jumps and re-run collecting before you really do say, “To Hell with it.”

If you can grind your way through the minor technical issues, Akuji really is worth the investment and time.

 

Trivia
  • Using only 1 Save Block, the game allows for 4 total Save slots.
     
  • Included on the disc are playable demos of Legacy of Kain: Soul Reaver and Tomb Raider III.
     
  • If you let Akuji stand still for a few moments, he'll do a somewhat mock Wolverine tribute by clanging his claws together like Marvel's guy does.
     
  • Speaking of Wolverine, Akuji has an upper cut move that actually looks almost like Wolverine's same action in X-Men: Children of the Atom.
     
  • Akuji's guide through the underworld wears sunglasses, despite having no eyes and being inside a darkened tomb.
     
  • If you're into outthinking level designer's this game has some pretty wicked placements of the various family souls you must find. One is located above the very door you enter the level from, except you can't see it until you are returning to the locale from the other side. Another is hidden behind the exit door - you simply need to walk around the exit portal to snag an other wise 'hidden' soul.
     
  • Akuji's voice is none other than Richard Roundtree - Shaft!
     
  • The staff page in the manual is listed as "Baron Samedi's Minions"
     
  • Be careful of your combo attack! Our hero can sometimes move forward ever so slightly as he swings. If you're on a small ledge or too close to the outer rim of a stage, you could accidentally slash yourself right off the field!
Variants / Misprints
There are no variants yet for this game.
 
Ads
Marketing for the game.

The late 90s and to a small degree the early 2000 years had this weird vibe thing going when it came to games. Everybody was pissed, and I mean everyone.

Well, at least on the PlayStation console, Mario always seemed just a bit too happy. Akuji here, he was just the opposite. He was so pissed he took up voodoo and got huge blades attached to his arms so he could kick all kinds of ass.

Despite the obvious clip art usage, I have to admit that I love this ad. I mean he just looks like he is honest-to-god pissed the hell off.

The left side text layout is mapped to Akuji's most dynamic curves on the right side picture. The top most text lines up with his curved hair strands, the description text lines up with his mask curves / mouth, and the review comments hit his elbow and knee.

Not sure about that demo 'burst' bubble being right at his crotch though; looks like he is taking an angry poop. : )

Below is the variant ad, where they used a fold over to bring the reader in by forcing them to see what's on the other side.

Akuji the Heartless "2 Page Spread"

Akuji the Heartless "2 Page Spread with Foldover"



 

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