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007 Racing
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| Published By: EA Games | Developed By: Eutechnyx | Released: November 1st, 2000 |
| Barcode: 0 14633 14251 8 | PSRM: 021120 | ID Tag: SLUS-01300 |
| CDs: 1 | Players: 1 Player (2 Player Versus) | ESRB: Teen (Animated Violence) |
| Accessories: Memory (1 Block), Analog, Vibration | Size: 469 Megs | Digital Press Rarity: 2 out of 10 |
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Description Pay attention 007, this is for your eyes only. Q-Branch has re-engineered some of your favorite automobiles with additional gadgets and firepower. You'll need everything they've got, plus your own uncanny ability to beat the odds. The free world is depending on you. Oh, one other thing before you go 007- try to bring them back in one piece. Review Let’s go over the general idea of the game: you play as Pierce Brosnan’s Bond character and use several modern day and vintage Bond cars through different missions with various objectives. Sounds amazing, doesn’t it? Well it would be, if not for several key factors. Factor 1: The game is insanely too hard. When this game demands it, even on the easy setting, it is nerve-splitting difficult. When presented with the third stage you are forced to fend off forklifts that are better armored than a Bond car, and then attempt to grab an amazingly bad EMP weapon to destroy 10 computer terminals in about 2 minutes. The problems here include EA not understanding what an EMP is, and that if you wanted to destroy the computer terminals, you’re sitting in a freaking BMW with machine guns, rockets, and Hell Fire missiles. The warehouse stage has you controlling a Bond car via remote play…except you’re using forced security camera angles that change and phase out at random. All while trying to find boxes with green circles on them through a completely green point-of-view. Another stage has you attempting to disable the engines of a jet liner. Now, in normal thinking, this would mean ramming your unarmed car into the engines at full speed to knock them off the jet and prevent the plane from taking off. Not so; you need to gently tap them with the car repeatedly to disable them. After that you have to knock out the oncoming debris without knowing your rockets and car now work. You have all of like 5 seconds to do it. Factor 2: Half the game is played wrong. We’ll start with the 2nd to last stage to explain this. You are given the BMW from Tomorrow Never Dies, and there’s a Q spoken run-down of the entire armament; except, after all that you don’t get to use it. You just have to drive close to cars; if you screw up, the needed car leaps to another spot, with no extra time on the clock. The worst offender though, is the underwater Bond car. Despite showing the movie clips of it in action underwater, you’re not allowed the privilege. The car simply comes out of the water during an intro and you must drive it around an underwater base. Factor 3: The dumbest secrets ever. After all this frustration, which doesn’t count attempting the higher difficulty, all you really unlock are color changing features. I can have red water! I can have psychedelic missile trails! Whoop-de freaking doo! All of that is then rolled into a very poor control scheme and a physics engine that doesn’t grasp the concept that a car weighs more than 3 pounds. Many stages that involved bumps or slight raised areas will cause your car to do a cartwheel for no reason. About the only saving grace are the audio clips of R and Q yelling at you every so often during the game, but with all the glitches and continues you burn through even those get old very quickly. In the end, 007 Racing had the potential to be a fan boy’s dream ride. Instead, we are presented with abysmal controller throwing excursion. Play only if you must.
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Trivia
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Variants 007 Racing was released in the EA Action: Collector's Edition box set, which also contained Medal of Honor and 007: Tomorrow Never Dies.
007 Racing - Collector's Edition:
SLUS-01300 / PSRM-021124
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Greatest Hits This game was never released as a Greatest Hits. |
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Supplemental Data There is no further data for this game. |