Working Designs - Variant Catalog
The most comprehensive visual reference for all things that go to 11.

ABOUT THIS LIST:
This is a photographical archive of all known Working Designs game releases and their variation re-releases. All games presented in this catalog are in my personal collection, so they are obviously verified to exist. More importantly, this doubles as a checklist and a want list. If you have a release that is not represented here, I would love for you to provide photographical proof, and more importantly, I would love to buy it off of you. You can contact me here!

HOW THE LIST WORKS: Each game features their respective variant releases. I have photographed in both cover, back, insert, and all CDs to cover all bases. If you see something missing, please let me know.

ID TYPES:
SLUS - This is the game's ID number. You can find it on the lower left side of the CD's cover artwork. Usually (and I use that term loosely here), a game's first print run with have a 5 digit SLUS number. If there were variants to the disc, each successive variant would be lettered. As in SLUS-12345 would be SLUS-12345a, 12345b, etc. However, not all of Working Designs variants follow that rule.

PSRM - This is the US exclusive printer's mark. You can find it at the very end of the Copyright information that encircles the outside edge of the cover art work. This number has helped with various Variant hunts, and has been used in different ways through-out the PSX history. More research is being done on it.

 

SPECIAL NOTES:
Let me first thank my friend Steve (aka PapaStu) for all the help early on in this adventure. It is in fact his very quest that started me down the dark and dirty path of Variant hunting. Without him this list would be nothing. Also special thanks to all the readers who have e-mailed me and gave me amazing tips and leads to help further along all the various projects we have cooking up.

Note 1: Several e-mails with Victor Ireland, the once president of now defunct Working Designs, seem to show that there were only the 8 found disc variants for the Alundra set. According to Mr. Ireland, sometimes for whatever reasons, Sony would not print certain runs. This would make sense, especially with some of the sets that bounce around all over the ID board.

Note 2: Several variant sets have inserts that match up to them (Alundra, ThunderForce V, etc) by a corresponding PSRM number located in the bottom right corner of the back insert.

Alundra uses this technique up to a point. Two of the same-style CD artworks have no matching insert. It is assumed that since they share the same illustrative pattern (blue background with one character in front), that they simply shared the same insert sans PSRM notation. If anyone has the "Stairs" insert image, and it does NOT have 008943 in the lower right corner, PLEASE CONTACT ME.

That said, on to the variants!

Alundra - 8 Known Disc Variants / 6 Known Insert Variants
About the Game:
Alundra is an action RPG in the same vein as Zelda. It was the most abundant in the variant category, is still open to debate concerning several of the inserts. The game also came with a paper map.

About the Variants:
Alundra is one of the few and proud to have insert variants along with the disc variants. However, only most of them match up. Check collecting notes for all the info. As for rarity, the first 4 seem to be fairly common, the last four seem to be equal in difficulty to acquire. The man with the Crossbows seems to stand out among the first you'd want to grab.

Collecting Notes:
The inserts are tagged to to their discs via the PSRM number. However, through many trials, only 6 inserts have been found. It's been theorized that the same insert was used for the 3 CDs  with the same concept; the characters with the end boss. Also important to point out, is that there is a missing variant. What would be the F disc does not exist, and according to Vic Ireland (president of Working Designs), it was never made.

If you have any information on inserts that that do not appear here, please contact me and we can compare notes.

Alundra - "Cover Illustration" / SLUS-00553 / PSRM-008940 (Tray Insert = 008940)

Alundra - "Fire Dragon" / SLUS-00553a / PSRM-008941 (Tray Insert = 008941)

Alundra - "Alundra at the Castle" / SLUS-00553b / PSRM-008942 (Tray Insert =  008942)

Alundra - "Bonaire with End Boss" / SLUS-00553c / PSRM-008943 (Tray Insert = 008943)

Alundra - "Alundra and Girl" / SLUS-00553d / PSRM-008944 (Tray Insert = 008944)

Alundra - "Shattered Pieces" / SLUS-00553e / PSRM-008945 (Tray Insert = 008945)

Alundra - "Kline and the End Boss" / SLUS-00553g / PSRM-008947 (Tray Insert = 008943)

Alundra - "Septimus and the End Boss" / SLUS-00553h / PSRM-008948 (Tray Insert = 008943)

 

Arc the Lad - 2 Known Variants with 3 Known Memory Cards
About the Game:
Working Design's last big hurrah before retiring the PlayStation Collector Box sets. There are 4 games, a Making of CD, and Music CD included.

About the Variants:
Both versions seem to have an equal amount of prints floating around, so the focus should be on the Memory Cards. There were no insert variants to be found.

Collecting Notes:
This one was truly the beast of all the burdens. The 3 Memory Card holders were the biggest surprise and pain to track down, and to this day there is no proven SLUS 'blank' or SLUS 'A' variant to rise from the eBay depths.

There are no proper links to each other other than the SLUS use of B and C. PSRM numbers are consistent with multi-disc releases but do not account for the variant. Considering only 2 known CD sets exist, it is assumed the Memory Card holders were randomly inserted.

Arc the Lad "Color" Variant B

Arc the Lad "Monochromatic" Variant C

Arc the Lad: Memory Cards - 1 for each main character - does not match up to the variants above

 

Elemental Gearbolt - 2 Known Variants with matching Inserts
About the Game:
Elemental Gearbolt is a light gun game with RPG elements to it. It was also the game used in a tournament which provided the winners / participants with a limited edition Assassin's Case.It is assumed that the included game is one of the two variants featured here.  

About the Variants:
The set is broken up into the two main female leads; Nell and Seana. They are in their armor on the discs, and inside their confinement in the insert. As far as rarity goes, the White Armor seems to be slightly more troubling to find.

Collecting Notes:
PSRM numbers are the vital evidence pieces when tracking down variants. Since the discs SLUS numbers aren't sequential (it should go 'nothing, a, b, c, etc), the PSRM proves the B variant is indeed the 2nd disc in order.

The two inserts can be aligned to become one picture - the two girls are looking at each other.

Elemental Gearbolt - "Nell in Armor / Nell in Confinement" / SLUS - 00654 / PSRM - 010140

Elemental Gearbolt - "Seana in Armor / Seana in Confinement" / SLUS - 00654b / PSRM - 010141

 

Lunar: The Silver Star Story Complete - 5 Known Variants
About the Game:
Lunar is the re-release of a fan favorite Sega CD game. The PSX versions are re-masters with extra content and new cinemas.

About the Variants:
The Fan Edition was released last as an EB Games exclusive. It is the complete game sans the Omake Box and outer box. The manual is now a standard version rather than the hard bound book.

The B set seems to be the harder-to-find of the five.
 

Collecting Notes::
The "Fan Edition" is named so due to Working Designs using a gamer / consumer's artwork on the CD illustrations. The artist was very popular in the old days when Working Designs would have art contests and the like.

The other 4 come with a Hardbound Book, a cloth map, and a large outer box. Within the case is also a "Making of" CD and a Music CD. Please refer to the game's main page for all details concerning the pack ins.
 

Lunar: The Silver Star Story Complete - "Fan Edition"  / SLUS - 00628,00899 / PSRM - 024010, 024020

Lunar: The Silver Star Story Complete - "Regular Edition"  / SLUS - 00628, 00899 / PSRM - 0140150, 014160

Lunar: The Silver Star Story Complete - "Regular Edition A"  / SLUS - 00628a, 00899a / PSRM - 0140151, 014161

Lunar: The Silver Star Story Complete - "Regular Edition B"  / SLUS - 00628b, 00899b / PSRM - 0140152, 014162

Lunar: The Silver Star Story Complete - "Regular Edition C" / SLUS - 00628c, 00899c / PSRM - 014153, 014163

 

Lunar 2: Eternal Blue Complete  - 2 Known Variants
About the Game:
The 2nd of 2 Lunar games re-released from Working Designs and original creators Game Arts. 

About the Variants:
Only 2 variants are known at this time, and there are no insert variants, be it the cardboard or the Omake box.

Collecting Notes:
Nothing really bad here, just the usual non-conformist hi-jinx we've come to know and love. PSRMs are numbered as extra discs, not variants. No known 'non lettered' SLUS variant.

Lunar 2: Eternal Blue Complete "Main Cast" Variant A / SLUS - 01071a, 01239a, 01240a / PSRM - 017510, 019780, 019790

Lunar 2: Eternal Blue Complete "Main Cast" Variant B / SLUS -  01071b, 01239b, 01240b / PSRM - 021510, 021520, 021530

 

RayCrisis - 2 Known Variants
About the Game:
RayCrisis is the final game in the Ray series, following RayStorm. Oddly enough, it's the final game in the series, but the first in the storyline. It was released quietly in November of 2000.

About the Variants:
The A Disc is the rarer of the two to track down. More importantly though, is that this set does not adhere to any WD rule of variants.

Collecting Notes:
The game disc is the only true variant, as the insert seems to be the same across all copies. There are two known variants, however, they have peculiar issues.

The SLUS numbers are A and B (there should be a letter-less version), but when the PSRM numbers are referenced, they are not sequential nor variant sequential.

RayCrisis Variant 1 "4 Image Disc" / SLUS - 01217a / PSRM - 019620

RayCrisis Variant 1 "Blue Boss Mech" / SLUS - 01217b / PSRM - 020490

 

RayStorm - 2 Known Variants
About the Game:
RayStorm was Working Design's first game release for the PlayStation, as well as the first game released under their SPAZ label. The branding would eventually be dropped in favor of their 16-Bit "Signature Series" branding. This was the sequel to RayForce, or as we know it on the American Sega Saturn, Layer Section.

About the Variants:
The Red Ship version is far and away the rarer of the two; in my many trails I have only come across a handful of them, maybe 5 tops. The blue version is probably at a 20-to-1 or even higher print ratio.


 

Collecting Notes:
Due to the first disc's SLUS number not having a letter designation, I spent many a year believing this was a variant-free game release from Working Designs. Silly me; thanks to a helpful reader's tip, the red version was eventually retrieved.

Interestingly, the ships designation numbers are the opposite of their PSRM designations. 1 is 2 and vice versa.

RayStorm Variant Disc 1 / "R~Gray 2" (Blue Ship)  / SLUS - 00482 / PSRM - 006830


RayStorm Variant Disc 2 / "R~Gray 1" (Red Ship)  / SLUS - 00482(??) / PSRM - 006831 

 

Silhouette Mirage - 2 Known Variants
About the Game:
Treasure's bizarre dual-persona game was brought over to the US. Essentially the main character fires a different colored weapon depending on the side she is facing. Working Designs added a bit of changes, some of which have been argued as being 'destructive' to the original Japanese version. 

About the Variants:
Another game where only the disc artwork was changed. Both versions are pretty even in print runs, this is one of the easily attainable variant hunts.

Collecting Notes:
There is a very large mystery to this particular one. Where RayCrisis' ID tags were all over the place, SM's are correctly sequential, but the 'first' in the series is missing. By generic default, all PSX game's first print run would have a standard SLUS number (i.e. no letters after it) and a PSRM number that ends in 0. SM's two variants are lettered B and C, with PSRM numbers ending in 1 and 2 respectively. That means that, unless there was a print run not accepted by Sony, there should be a 3rd variant somewhere, with a standard PSRM and SLUS number. So far nothing has turned up.

Silhouette Mirage Variant 1 "Blue Guy" / SLUS - 00728b / PSRM - 015991

Silhouette Mirage Variant 1 "White Guy" / SLUS - 00728c / PSRM - 015992

 

Thunder Force V: Perfect System - 2 Known Variants with matching Inserts
About the Game:
The final Thunder Force project gets released in America. Oddly enough, the original was on the Japanese Saturn, but Sega's system died before Working Designs could snag it. Hence, they got the US version. Minimal changes were made to the American Release.  

About the Variants:
Like Silhouette Mirage, these are pretty easy to collect. I nabbed the 2nd variant on my first hunt for it.
 

Collecting Notes:
One of the easier variants to track down. These actually adhere to the rules of the SLUS and PSRM, so no frustrations from me.  

Thunder Force V Variant 1 "Main Ship with Moon" / SLUS - 00727 / PSRM - 010690

Thunder Force V Variant 1 "White Ship with Red Planet" / SLUS - 00727a / PSRM - 010691

 

Vanguard Bandits - 2 Known Variants
About the Game:
A very cool turn based strategy game stuck in a slightly archaic front end and graphic engine. If you can get past the slow combat, an amazing story lay beneath the surface, with a branching story system that requires multiple play throughs.  

About the Variants:
The yellow robot seems to be the harder to find one. The discs' PSRM numbers are sequential, but not variant based. They're numbered as if they were parts of the same game.   

Collecting Notes:
The game features a slightly typo'ed ESRB font. This game was originally supposed to be called "Detonator Gauntlet" but Midway complained about the Trademark on "Gauntlet". Thus, Working Designs simply renamed it Vanguard Bandits, from the original Epica Stella.

Vanguard Bandits "White Robot" Variant / SLUS - 01070a / PSRM - 017780

Vanguard Bandits "Yellow Robot" Variant / SLUS - 01070b / PSRM - 017790

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