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Introduction If there was one game that summed up what many feel are the best things in video games, that game would be Duke Nukem. Big guns, hot and skimpily dressed women, and lots and lots of bad guys to blow away in a bloody mess. The Mature Rated realm of Duke Nukem has been a fan favorite for decades, and now as its most infamous chapter finally comes to store shelves in May 2011, it’s time we look back the original 3D game that got him into the mainstream. While essentially the same game, the PlayStation was released under the moniker “Total Meltdown” while the Saturn version kept the 3D name scheme. Aardvark took care of the PlayStation port while Lobotomy, famous for their work on Power Slave, handled the Saturn port. This results in some very interesting outcomes, as we get to study how two different developers handle the same game. Ready to kick some ass? Good, ‘cuz I’m all out of gum. Conclusion: This will be one of the more interesting Battle Modes yet. Read on! |
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Evidence A: Barrel fever starts right off the bat
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So when you start
the game, right away things are already different. The Saturn
version is missing certain level 'kibble' (the police tape, a movie
sign, etc) and the textures have been remapped. Note how the PSX has
both the police tape and the extra, smaller brick work on the walls
beneath the fence. Also note the missing fence behind the fan box.
From the start, the PlayStation
version is already more faithful to the the original PC Version. |
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Evidence B: Crate and Barrel Shot Gun
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Once you drop down
and look right, you begin to see more of the Lobotomy's texture
changes. Sega's machine now has smaller textures rather than larger
ones, and the sign's missing. Note the angle of the left building's
ledge as well. Curiously, the crate the enemy is standing on is also
bigger in the Saturn version.
The PlayStation version also has a
better color palette - note the two tones in the left building
compared to the single tone in the Saturn version.
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More texture curiosities here, but
here's a twist. The Saturn version presents a clearer view. Note too
how in the Sony side, it looks like you're local - i.e. literally part of
the city block, but on the Saturn, the back wallpaper makes the
buildings smaller and further away. With a good, broad view here, we
can see that despite the reworked textures, the Saturn version looks
smoother overall. The PSX's view is slightly muddy. |
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Here's a more curious
discovery. It seems Lobotomy even re-did the sprites in the Sega
version. While they all share the same frames, it's like they were
slightly redrawn, as I couldn't get a good match up on different
enemies for this Battle Mode. In the PSX Version, they become a bit
more blurry up close, but the Saturn's are softer.
Also interesting - that fire in the
dumpster? The PSX version doesn't animate till you get to it. It's
full moving in the Saturn version.
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This is to show just how
much editing the textures in the Saturn got. The movie theater's
back door is now completely different, as are the wall textures on
the right. It's hard to tell why so many small changes were
made. Memory issues? No one paying attention to the reference
material? Personal taste preferences? Who knows. If you're a purist,
it's the PlayStation version all the way.
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Okay, here's funny
little problem with the Saturn version. Can you see the problem?
The trash can is glowing. : ) Lobotomy couldn't get the lighting
effects to port properly, which causes props and enemy sprites to
not reflect the lighting in the area. Note the light coming in from
the back left area on the PSX version not on Saturn's. To it's
credit - the Saturn's darker effect provides a better spooky
environment, but I think that wasn't intended.
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So with so much going
on, the question becomes who has the better control? The Sony
version supports both the D-Pad and the Dual Analog. What's peculiar
is that the right side analog stick doesn't look - it acts as your
strafe button. This leads to some weird visual issues that can cause
confusion as to which way you're really going.
With the Saturn's 3D Controller, you
have the option of the D-Pad or the Analog Nub. Between all 4
options, the Saturn's Analog Nub is the clear winner. The PSX Analog
is too loose to aim properly, but both D-Pads were a bit too stiff
for my liking. The Saturn pad also had a nicer feel to it when using
the L and R Buttons.
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So with all the
curiosities going on with the Saturn's visuals, here comes the
crazy part. The Sega Saturn version is superior in the frame rate
and the speed.
Also of note, is that there are differences in the exclusives. With the PlayStation version, you have the original episodes plus an entire set called 'Plug n' Play'. This involves six levels and a hidden one. Originally the Saturn's huge exclusive was the online play via dial-up on the Net-Link set-up. It also carried an exclusive level called Urea 51 accessed via a standard level. Funny enough, there was a completely separate game called Death Tank Zwei which could be accessed via game completion or via having a Save from another Saturn game. Since we have to critique these in
the modern times, there's no real way to call a winner here. Saturn
runs smoother, PlayStation has more levels. You go for what you
need. |
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So when it all comes
down to it, you really can't go wrong with either version. It must
be stated that the Saturn version requires you to go through the
game in sequence, where the PlayStation allows you to choose the
chapters. Both look amazing in S-Video, and for PS3 owners, the game
runs very well on the PlayStation 3.
It just depends - you either want
more content, or smoother game play.
It's time for some ass
kicking and bubble gum. Final Verdict: Draw - Choose Your Favorite. |
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