Box Copy
This isn't your
average CD. It's a double topped, fully loaded audio and interactive
experience for your CD Player NOW* and for your new Sony PlayStation
when you pick it up on 9 / 9 / 95. Give your friends PlayStation envy
when you tell them about this specialized CD - which up to now has only
been available to official game developers.
Check out the development
features of the PlayStation yourself. Experiment with 3D Graphic
displays, real-time action, movie quality special effects, CD quality
audio sounds and music featuring new tracks from the great Sony bands!
The The, Dag, Korn, Mother May I and Dandelion!
See and Hear for yourself
the raw power behind the new video game system that's gonna give you the
most graphically realistic experiences you've ever imagined!
Discussion
Okay, obviously biased comment coming up:
This was probably the coolest marketing idea ever made for its time
frame.
In a modern world with viral web marketing, multi-million dollar ad
campaigns, and sponsorships all over the place, the Sony PlayStation’s
original tease for the consumer was nothing but a compact disc ¬– very,
very interesting compact disc. When you pre-ordered the PlayStation
system, you were given the “Hear It Now! Play It Later1’ demo, which
would be later released as the “Developer Demo” in the bundled systems.
The concept was that from the get go, it was a free music CD as a thank
you for the reserve. When played in a regular music CD player, you got
to hear several album songs from Sony bands, as well as some marketing
commercials from Sony. The backend of the tracks were the in-demo music
selections, mixed in with some bizarre voice-overs. These voice-overs
were essentially the viral part of the marketing. Some were actual sound
bites from various games, others were the announcer spewing out random
babble that you would only know what it meant once you had the game. For
example, in between two songs, he calls out EIji’s special Hidden Move
from Toshinden.
Once you had your PlayStation on that fateful September 9th, you could
then actually play the demo disc, which provided the player with actual
tech demos provided to developers. Each demo related to a specific
function, be it textures, lighting, object manipulation, scaling, or
full motion video.
The most famous of these demos, at least from the technical standpoint,
was the Dino clip. The ‘roar heard round the world’ was in effect a
recreation of the then other famous T-Rex: Jurassic Park’s, released 2
years earlier. Being able to control the actions, including roar and
head turning, of the walking beast wowed gamers everywhere. It also
marked a true milestone for the home consoles – despite the 3DO and
Jaguar coming first with 3D graphics, the PlayStation was the first to
truly force it into the limelight, so much so that Sony tried to
downplay most 2D games.
Now almost 15 years old, I went back to this demo for sheer nostalgic
purposes, and truth be told, I’m still blown away by some of the
contents. The FMV demo, when presented in S-Video really is hyper
detailed, and the diffusion demo is still so pretty to watch.
With the next generation of systems, specifically the PS4 (gah!) likely
going to strictly downloads or close to it, marketing gems like this
will be lost to the internet oceans.
Hears to playing it now.
|
Trivia
- There is a variant -
see below.
- 15 years later and
only now do I catch a weird audio glitch in the game. If you leave
the demo disc at the menu selection screen, every so often the music
tracks will glitch into an audio clip of ESPN Games. This particular
track was only supposed to be heard with the demo disc inside a
regular music CD player.
- In a CD player, the
disc is divided into several sequences - Several intro voice-overs,
real band music, then a mix and match of the playable demos'
background music and announcer quips. You just need to skip track 1
- that's game programming.
- The Video portion -
in which a girl applies make-up and random city montages fly by -
may seem odd for a game system demo, but it served two very
important purposes. First, it showed that the PlayStation was
capable of full screen video, especially compared to the Saturn and
Sega CD. Second, it showed off how high the quality was when you
could see the textures on the make-up, the girl's cheeks, and hair.
- The Manta demo could
have been the inspiration behind Aquanaut's Holiday...
- The first picture in
the last row could be confusing - essentially it's the PlayStation
showing it can wrap video footage around a textured object. While
the face may not have been a great choice, this would have been
easily used if you wanted planets to have moving atmospheres, etc.
|